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Fresh 70 Monk : Free Set Available

Monkey King’s Garb is the free set for Monk in S5. We will be making good use of the 2pc sets we get along the way until we can abuse the full 6 free set. This Sunwuko set up assumes ONLY the set items and yellows only. No legendary items or kanai’d items were used.

Fresh 70 Monk: No free set! | Free set available!
Build | PlaystyleSetting up | Gaining Power! | Bridging to the End-game

Basic Fresh 70
2 Set
4 Set GR20

Fresh 70 Monk Free Set Build

6pc set Fresh Sunwuko
Skill Rune
Epiphany Insight
Wave of Light Pillar of the Ancients
Sweeping Wing Inner Storm
Mystic Ally Air Ally
Dashing Strike Blinding Speed (preference)
Mantra of Salvation Agility
Exalted Soul Chant of Resonance
Transcendence Beacon of Ytar

Playing The Build

Sweeping Wind – keep this up to reduce your damage taken. It takes some getting used to keeping the stacks up. Dash (Dashing Strike) your way to the next chunk of enemies then WoL them to always keep it up. This is important especially to maximize the 4set bonus. The 6 set bonus is different, however. Be mindful of Sweeping Wind. Trigger it first before releasing WoL for that maximum effect.

Wave of Light – you can actually use either Pillar of the Ancients or Explosive Light (best with Cindercoat), depends on your preference. Either way, WoL is such an expensive skill so be mindful on how you use it. If you’re using Pillar of the Ancients, make sure to maximize the DoT!

Mystic Ally-Air Ally and Epiphany-Insight are there to keep your Spirit high. Wave of Light is your only way of killing enemies – literally every other skill you have is for utility. Learn when to pop them, never wait for the moment your Spirit is GONE! Use it at half so it comes up sooner.

If you feel uncomfortable without a basic attack, replace a skill (Likely Epiphany) with Fists of Thunder-Quickening.

As you progress and try to push higher, you may feel like your build is lacking in one aspect or the other – here are various adjustments you can make:

Offense & ResourceDefense & HealingSpeed & Mobility
 Need more offense? Spirit?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

Mantra of Retribution, while great earlier on, is pretty useless since you have a free 6-set. Mantra of Conviction will replace Retribution as your go-to offensive Mantra once your power levels increase a bit. Overawe is a great rune choice, Intimidation is a great hybrid selection, too.

There are a lot of ways for Monks to gain and manage Spirit but for SWK, your options are a little restricted as you’re looking to REMOVE your basic attack from your build when you can.

Fists of Thunder-Quickening should be your default basic attack choice in the early iterations of a SWK6 build. Since we don’t care about it’s DPS – it’s purely for the utility of +Spirit.

Seize the Initiative is a great DPS passive as always. Momentum is strictly better than Determination given how easy it is to activate (and how we shouldn’t be getting used to the latter given the builds endgame playstyle).

 More defense needed?

Dashing Strike-Blinding Speed  greatly increases toughness! This is one of those very simple build changes that has huge implications.

Mantra of Salvation-Agility is the go-to Monk mantra change for extreme toughness.

Transcendence while already recommended in the build, has some caveats. Life per Spirit Spent is found on WEAPON and HELMS. So if you have a lot of it, feel free to either drop this passive, or keep it and heal a bunch.

Harmony is hands down the best defensive passive in the game BUT your gear may not be able to support it! Harmony is one of those things you have to work a little harder for. You might not be able to use it right now but it’s definitely something you should consider as you progress.

Sixth Sense is a generic defensive choice, along with Near Death Experience. Wouldn’t really recommend these unless you’re really desperate.

 More mobility needed?

Dashing Strike-Way of the Falling Star is the first layer of change you’d make for speed.

Mantra of Conviction-Annihilation is a great combination of offense and mobility.

Any other change is too greedy for a fresh build, and should only be considered by more progressed Monks (See: D3 Speedfarming General, Monk Speedfarming)

Setting up!

Yellows with Good Stats! We assume you’ll be starting out with just the free set + yellows, as such, don’t just settle for any janky ones. Actively re-roll them! This is something most players skip – it’s really really cheap and the effects are staggering! At the very least, shoot for DEX+VIT.

Element%: this on bracer and/or amulet to increase your damaging power! Get Lightning% to beef up Pillar of the Ancients. Fire% if you use Explosive Light.

Other re-rolls: Try to get Crit Chance on Helm, Gloves, Rings, and Amulets. Sockets on them would be nice, too. Crit Damage not that important yet at this stage.

Skill%: Boots and Helm have Wave of Light% – with lategame, you’d want CRIT instead of Skill% on helm, it’s best for you to know that reroll actually exists on helms so you can “improve” garbage helms.

Templar: Hire him! The healing and Spirit regen he provides is always welcome.

Gems: Of course, socket the highest green gems you can combine in any non-helm slot you have. For Helms, White (CDR) for offense and Purple (Life%) for defense are your primary choices.

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Gaining Power!

Do Bounties, Nephs and GRs to get you those supporting legendaries! OBTAINING LEGENDARY GEMS should be a priority! Blood Shards and Death’s Breath are always useful so pile ‘em up.

Unlocking Kanai’s Cube

Equip your Monk with 3 extra legendaries! if you haven’t unlocked Kanai’s Cube, you’d better hurry ‘cause you’re missing out on an easy to obtain power spike.

Getting your legendary gems

For this early part of the game, upgrade the following gems to help you easily clear lower tiered GRs.

Bane of the Trapped and Bane of the Stricken are gems you’ll likely end up with for a long time. In the meantime there are a few fillers –

Bane of the Powerful – may be good until you have decided on a third gem. It beats most gems until they’re 50+. Very good early game build.

Wreath of Lightning – You’ll never be sad to own a 25~ Wreath.  Also good to slot in for your speed farming needs. Serves its purpose as an early game filler.

Zei’s Stone of Vengeance – one of the possible late game gems. Honestly, it’s great for the stun which is an oft forgotten aspect of the gem.

Esoteric Alteration – your go-to defensive gem for the late game. While Molten Wildebeest’s Gizzard is legit earlier on, you will likely power thru the early game without needing a filler defensive gem since you got the free set.

Boon of the Hoarder – Invest in this to aid you in speedfarming! Part of the speedfarm trio (See: D3 Speedfarming General)

Items to look for

The following items directly support Sunwuko Set, and should give you an idea of the best items to look out for in each category, and in a generally good order.

Note: Focus and Restraint are decent in the early game since you’ll still have your basic attack. There will come a time where you will be removing these, though.

Blood ShardsDeath's BreathClassics
Using Blood Shards:

We assume you already have your 6-set. So here’s the other supporting legendary items to push you to greater (GR) heights!

Tzo Krin’s Gaze: A key piece in the build which is technically offensive and defensive. It massively increases WoL damage, and allows you to cast it at range!

Pinto’s Pride – Offense and defense in one item. The slow on WoL hit is pretty significant.

Kyoshiro’s Soul – Allows you to spam the bejeesus out of enhanced WoL. While it greatly reduces the brainpower to manage Sweeping Wind with these – BE VIGILANT STILL! Dropping SW is a terrible feeling.

The above three legendaries make up for the absolute core of the build, and should be chased after first.

Cindercoat – once you have this, change Wave of Light rune to Explosive Light to greatly reduce its cost. Change any elemental % damage you have to Fire%.

The Crudest Boots gives double value for Mystic Ally. Used in many Monk builds!

Gyana na Kashu and/or Rivera Dancers: are insane filler items if you don’t have many of the WoL supporting legendaries. Use LTK in the meantime!!!


Using Death’s Breath – Rare to legendary:

Incense Torch of the Grand Temple is what you’re shooting for first here. Upgrade daibos to get this! Aside from the large resource cost reduction, it rolls with a decent Wave of Light damage %.

Kyoshiro’s Blade comes after. Upgrade fists to get this!

Along the way you’ll find quite a bit of useful legendaries that will serve you as fillers or cube fodder. Keep an eye out for anything to increase your power!

The Classics: These items are staples that should be in everyone’s stash or cube.

Ring of Royal GrandeurKanai-ze this so we can do without the Sunwuko Helm and instead use Tzo Krin’s Gaze. Sadly, it’s mandatory for this build at this point.

Obsidian Ring of the Zodiac: an early game filler. Helps with skills with any cooldown. Really great for Epiphany, most especially.

Accessory Sets: FocusRestraint – this combo is more appropriate in this set since Sunwuko already have an amulet of its own. While you won’t be using FnR in the ultra end-game, this can last you all the way into the high 60’s if push cames to shove.

Convention of Elementssuch a powerful ring. Learn to maximize this by syncing the ring’s elemental damage with yours (WoL, in this case).

Unity: share the damage you get with Templar! Make him wear this ring, too!

Goldwrap + Avarice Band + Boon of The Hoarderthe speedfarm-y combo. You’ll get to use this to increase your wealth or get more legendaries! (See: D3 Speedfarming)

Bridging to the End-game

Now that you’ve set up your Sunwuko build, we can now abuse this to get the other Monk sets by speedfarming and also, go to greater GR heights. May Ytar guide your hands!

Monk Speed-farming Builds & Primer D3: Speedfarming with any class!

Learn more about the Monk sets!

  • Monk: Monkey King’s Garb
  • Monk: Inna’s Mantra
  • Monk: Uliana’s Strategem
  • Monk: Raiment of a Thousand Storm

Fresh 70 Monk: No free set! | Free set available!
Build | PlaystyleSetting up | Gaining Power! | Bridging to the End-game

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  1. For your Inna’s 4 set clear GR20 build I think there is an error.

    You have the build with Crippling Wave: Mangle but then you say to try to stack Assimilation as much as you can. Which is it?

  2. I’m a total noob in monks but this guide has helped me greatly. Just to let you know guys, this work is appreciated, thank you very much!

    • Blood Shard section gives a good idea. Depth Diggers is best, and everything else is tiny in comparison. Magefist… I’ts difficult to have a useful body slot. Spirit Guards/Nemesis. Ring? RoRG > Rue Chambers… CoE. Weapon is Flying Dragon best > Crystal Fist? In-geom? Raiments strength is so narrow (Basic attacks) that options improving on it aren’t that vast.

      • I’m on GR40 now and cubed Crystal Fist is very good actually, cuz we’re dashing every 6 sec anyway and Raiment (you said it) are low-def set. Some hits couldn’t be covered with LoH even with Flying Dragon proc, so -50% dmg received is great. Just a thought.
        No doubts about Diggers and RoRG, bis.
        When I’m supposed to switch to Shenlongs? Non-ancient 2h legendary mace gives like 676k dps when Shenlongs 580k, but “in the field” I’d say the fists shows more stable results even with weaker emeralds in both.

        • Shenlongs gives an otherworldly DPS increase… youll unerstand once you try it. My only advice is switching once you have the “full build” including the Lefebres rorg diggers.

  3. In the recent guide for season 9, you list one of the requirements for getting the 6 pc as having to kill Ghom on T1. The achievement requires T2.

  4. Really awesome content on this website. Was wondering why fill a skill slot with a mantra, while wearing 4 pieces of inna’s? the set bonus already gives every mantra, epiphany desert shroud seems like a solid skill to use instead

  5. Thanks a lot for the guide, I killed T4 Belial without many problems(and without doing the GR20 or good sockets). If anyone needs, the paragons and the skills were the same as the guide suggests, except for one swap, which is Cyclone Strike(with the Soothing Breeze run) for Sweeping Wind.
    Here you have the setup I used for it:


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