Just got your Witch Doctor to Level 70 Witch Doctor? Now what? Your goal is to get your FREE SET ASAP. In this guide, you’ll learn exactly what to do for each step, ultimately leading to the end-game as your Fresh 70 Witch Doctor.
In S10, the Witch Doctor free set is Zunimassa’s Haunt. WD’s are disgustingly powerful with basic skills, so you won’t struggle with the seasonal journey that much. 🙂
Click below to reveal the instructions you need for each step:
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|S10 Fresh 70 WD Zunimassa 6pc build|
|Acid Cloud (Haunt)||Acid Rain (Resentful)|
|Spirit Walk||Severance (Jaunt)|
|Soul Harvest||Languish (Soul to Waste)|
|Fetish Army||Legion of Daggers|
|Summon Zombie Dogs||Leeching Beasts|
|Fetish Sycophants||Rush of Essence (or other mana passive)|
|Pierce the Veil (change if Mana issues)||Grave Injustice (Swampland)|
“The build feels janky”, because it kinda is. The “must use a spender” to trigger Z6 is a real pain. Of course, there’s a bajillion ways (mostly via random drops) that can help you “tide over” this janky feeling.
Zunimassa 6 3 phases of evolution:
- Sorting our your spender issues via random drops.
- Nabbing a Short Man’s Finger, retaining Gargs (great boost of power)
- Getting the full Darts build! (If you choose this path)
Read about these three phases in the boxes below.
A quick review before proceeding…
It’s time to get beefier. The easiest way is Legendary Gems, and obtaining key items.
Getting your three best gems will significantly increase your power level. They aren’t affected by RNG (too much) and you’ll quickly get ’em. Simply neph > gr > neph > gr until you get the three you need!
Get these three to L25 ASAP:
Bane of the Powerful is a great gem to 25 first. Why? Its power maxes out at L25, and only improves in duration after that. Perfect for our next goal of “farming fast”.
Enforcer is a no brainer. “Increase pet damage”. Sink all the points you can here.
Any other gems worth it?
Bane of the Stricken is great for any endgame character.
Simplicity’s Strength is used for the endgame if you’re going for the Darts build.
Esoteric Alteration is the default endgame defensive gem.
Just get them asap while slowly climbing the GR’s you’re allowed to do. Do neph/GR/neph/GR etc until you get the big 3. Don’t overdo the level, just go for efficient farming and cheap empowering. GR 34 is enough to 25 a gem.
With 3 of your best gems at L25 – try much higher Torment levels. So now the real farming begins!
Playing the Build & Adjustments
Now that you have the base “power level” of your 6 set and gems, let’s take a short time to review How to Play the Build. Here’s some really basic tips for playing Zunimassa to help you as you progress into higher difficulties. It’s by no means comprehensive, but still helpful.
Also, as you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.
Here we discuss Playstyle Notes and build Build Adjustments.
Well there ain’t much to say: summon and “AFK”.
Or not. Zunimassa 6 is triggered by a MANA SPENDER.
Keep in mind if you have a passive, item or rune which removes mana cost – it is still considered a spender BUT A BUTTON MUST BE PRESSED for it to trigger. Meaning things like Wormwood won’t work.
The most important aspect of the build is actually tagging enemies with a spender and “mentally keeping tabs”. It’s not like Helltooth wherein you gain a damage buff, it’s a debuff placed on enemies!
23 is the number. Your max fetishes possible. Always keep it at or near that number!
There isn’t much nuance to these kinds of builds early on. Keep in mind that it’s sometimes worth teleporting (“porting”) to recalibrate who they’re fighting.
Ultimately this isn’t a skill heavy build, for the content we’re doing right now.
Offense is usually categorized in Damage or, indirectly, Resource Gain.
The build is preeeeetty tight right now… but here are some suggestions.
Damage? There’s a lot you can do to increase your damage, but the best ones are locked behind finding legendary drops. Here’s a few suggestions:
- Gruesome Feast: is more for speedy content, it’s a huge DMG+.
- Piranhas – Various Runes: Goes hand-in-hand with Grave Injustice.
- Haunt-Poisoned Spirit: Double purpose, it’s a spender for your 6pc bonus!
- Big Bad Voodoo-Slam Dance: Is the ULTRA steroid. Lookin’ at you Starmetal Kukri.
Mana? I don’t think you’ll really need much Mana now, BUT there are game-changing legendaries that might cause you to be Mana starved, so here are the best choices:
- Grave Injustice is great overall. Gives “CDR” too which is great for some skills.
- Mojo with mana regen roll. Unexciting but effective. (Templar too)
- Rush of Essence is pretty good! Haunt actually GIVES YOU BACK MP.
Defense is usually categorized in Toughness or Self-Healing
Diamonds on your gear if you’re sorely lacking.
Witch doctor’s main defense is modifying your armor via Soul Harvest-Languish. It won’t work well if your base armor rating is CRAP, so get those armor rolls going. Leeching Beasts has been mentioned enough, but again, the self-healing is insane.
Swampland Attunement is king of defensive passives. Pickup radius is relevant for WD’s if you haven’t noticed. Note that this doesn’t increase lightning and arcane resist.
Increasing your INT increases your resists. So augments and gearing up is a huge factor. In terms of your actual kit, there’s not much practical defenses you can gain…
Luckily Z6 has no problems here. 23 fetishes x 3% is 69% single-stack DR.
Mobility and speed simply make farming faster. If you’re slightly newer, you may underestimate just how important this is!
Fierce Loyalty is too good. Brainless movespeed increase, and it’s HUGE.
Spirit Walk-Severance: is the basic Mobility skill/rune. The massive distance you cover with this is already amazing. (It’s already in the build)
Soul Harvest-Soul to Waste: Again, a low impact rune selection for a huge boost in Mobility. It’s also recommended as the default above.
Items to look for
Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).
REMEMBER THAT ZUNIMASSA IS A SEVEN PIECE SET.
You can easily fit filler items via replacement, kanai’s cube, and 2 with RoRG.
Belt of Transcendence is amazing! It’s better than Fetish Sycophant passive (sadly, it doesn’t stack – you don’t get 30!). Keep note that it, while it doesn’t stack, it WORKS ALONG with your passive, so it might be a good idea to keep both up at the same time. There’s other fillers here like Goldwrap.
Mojos are an OK choice for blood shards – there are many odds and ends here that can temporarily augment your build. More on this in the next tab.
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
- Witch Doctor Speedfarming Builds & Primer
- D3 Speedfarming with any Class!
- Witch Doctor Best Speedfarming Build
Other Witch Doctor Guides:
- Witch Doctor Leveling
- Raiment of the Jade Harvester | Jade Harvester Set Dungeon
- Helltooth Harness | Helltooth Set Dungeon
- Spirit of Arachyr | Arachyr Set Dungeon
- Zunimassa’s Haunt | Zunimassa’s Set Dungeon
Check out our D3 Guide Directory for other resources.