Finally got your Necromancer to 70? It is time to get your FREE SET. In this guide, you’ll learn exactly what to do for each step, ultimately leading to the end-game as your Fresh 70 Necromancer.

In Season 11 Necro free set is Bones of Rathma.

NO Free Set? Go to PAGE 2! (TBA)

Fresh 70 Necromancer: Free set available! | No free set! (TBA)
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game

Fresh 70 Necromancer: Getting the Free Set!

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!
Help! I can't use those skills! (Turn On Elective Mode)
Season Journey Chapters Table
Seasonal Journey Chapter 2: Getting 2 piece
Seasonal Journey Chapter 3: Getting 4 piece
Seasonal Journey Chapter 4: Getting 6 piece
Necro Fresh 70 Rathma 4 piece GR 20
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Fresh 70 Necromancer: 6 piece Free Set Build

Season 11 Bones of Rathma Fresh 70 Set Build
Skill & Rune
Bone Spikes Blood Spikes
Skeletal Mage Life Support
Command Skeletons Dark Mending
Blood Rush Potency (Open)
Frailty (Open) Scent of Blood
Army of the Dead Death Valley
Passives
Grisly Tribute Extended Servitude
Fueled by Death (Blood is Power) Spreading Malediction

A quick review before proceeding…

FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the Chase Items you need to find.

Keep these important things in mind as you progress!

Non-set pieces: Review

Gaining Power!

Now we have to gain as much power, as quickly as possible.

Legendary Gems

This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.

Click on the tabs to see Bones of Rathma’s “Big 3” gems, and “others”.

Necromancer Rathma 6 Fresh 70: Big 3 GemsTab title

Get these three to L25 ASAP:

Bane of the Powerful is a great gem to 25 asap. It helps out with elites, both offensively and defensively. It also “maxes out” at 25 so it’s a great gem to upgrade first.

Enforcer is a painfully obvious choice. A brainless increase to pet damage is welcome. This is better than Trapped in all respects when compared side by side.

As for the third gem, I would personally recommend Moratorium. Defense isn’t easy to come by this early on a L25 Moratorium will go FAR! Once you feel like you’ve outgrown it, simply use it to augment!

Any other gems worth it?

Bane of the Trapped is the next best thing for DPS. It’s a bit tricky to trigger, but there’s always simply standing next to them (the L25 bonus).

Bane of the Stricken is absolutely necessary in the LATE GAME for almost any build.

Esoteric Alteration is the late game defensive gem of choice. This can replace Moratorium later on.

Boon of the Hoarder: A great gem to have for speedfarming.
(See: D3 Speedfarming, Necro Speedfarming General, Necro Best Speedfarm)

Just get them asap while slowly climbing the GR’s you’re allowed to do. Do neph/GR/neph/GR etc until you get the big 3. Don’t overdo the level, just go for efficient farming and cheap empowering. GR 34 is enough to 25 a gem.

With 3 of your best gems at L25 – try much higher Torment levels. So now the real farming begins… and likely the defense problems begin, too.

Playing the Build & Adjustments

Now that you have the base “power level” of your 6 set and gems, let’s take a short time to review How to Play the Build. Here’s some basic tips for playing Rathma’s 6.

Also, as you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.

Here we discuss Playstyle Notes and build Build Adjustments.

Playing Rathma 6 - BasicsOffense & ResourceDefense & HealingSpeed & Mobility

“Four Skeletal Mages – that’s it”.

Your 6 piece bonus caps at 4 Skeletal Mages, and you should be hovering around that number at all times. Keep in mind you can only have a maximum of 10. Of course “the more the better”, but we’re limited by our essence.

Your 4pc isn’t always on. Give it time to ramp up when bumping into a dangerous situation.

As early as now, practice aiming and tagging elites with Command Skeleton. heh.

Army of the Dead is a strange skill. It’s almost useless in “speedfarming” so it can become an open slot. It’s better in tougher GRift levels. So keep in mind that it CAN BE an open slot.

Curse as many guys as you can for deez sweet Spreading Malediction gains.

Ultimately there isn’t much nuance in Rathma 6 play right now in the early game. I guess that’s the whole point: LEAVE IT TO YOUR MINIONS!

More offense or Essence needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

Strangely, I chose to add almost a practical max of offense in our default build. I guess I felt it’s better to “adjust your defenses”…

Skeletal Mage-Singularity is the prime offensive evolution for your build. It requires quite a bit of setup to get this to work, but best be aware of it. The main problem? Essence.

Spreading Malediction is a godlike DPS tool mentioned in the default build. But oddly, a lot of the content you’re going to run RIGHT NOW ISN’T SUITABLE FOR YOU TO ABUSE IT. If enemies die instantly, this passive loses a lot of value! So do curses! So putting this in and out of your build is something you should note.

Speaking of Essence Generation…

Dark Reaping is great for any type of content you faceroll. Free essence and life as you roll through things is good, I hear.

Devour-Devouring Aura is a mega tool you should always be aware of. It can COMPLETELY REPLACE YOUR GENERATOR as long as you have a constant stream of BODIES. Of course, the harder the content, the less value this is.

Overwhelming Essence is a great tool to abuse when you have many max essence related tools like Reilena’s Shadowhook and Skeletal Mage-Singularity.

Aside from the two above, most other essence generation alternatives are a bit narrow.

More defense needed?

Defense is primarily thought of as self-healing and damage reduction.

Grisly Tribute + Life per Hit rolls, which we already recommend, is your main source of lolworthy brainless passive facerollery healing. It’s pretty good early on!

Command Skeletons-Dark Mending : It’s a great choice for a default rune for obvious reasons. Changing to a DPS oriented rune such as Frenzy has such minimal gains for now.

Decrepify is a MASSIVE defensive boost. Enfeeblement is actually a great rune choice, especially for those skitting enemy types. This is likely the go-to defensive evolution for your default built.

Bone Armor, if you can find the space for it. Every rune has a use except for Vengeful Armaments, lol.

Since we’re using Rathma, we aren’t really “open” in skills since we’re forced to use pet related stuff. There isn’t much else we can do to improve defense.

More mobility needed?

Fueled by Death is the best “easy to slot in” mobility change for Necro.

Decrepify-Opportunist is GREAT FOR BOUNTIES, but not much else as I think you lose the bonus when they die. Just curse guys and run!

Any other changes for speed at this point is too greedy, and I can’t recommend it.
(See: D3 Speedfarming, Necro Speedfarming General, Necro Best Speedfarm)

Items to look for

Now that legendary gems are wrapped up (the easy part…), it’s time for the ENDLESS grind for the perfect items!

Reaper’s Wraps – craft this once you get the plan from Malthael. It helps you to transition to your best rune which is Singularity.

Blood ShardsDeath's BreathClassics
Using Blood Shards:

Gloves to get Tasker and Theo this is undoubtedly the best value per shard spent. +50% attack speed on minions is huge. Sadly, the other possible gloves you get aren’t too hot.

To be honest, Bones of Rathma doesn’t have that many legit fillers.

Belts for Dayntee’s Binding is OK, and gives you a huge defensive boost when you need it most (since damage isn’t a problem right now). Goldwrap serves this purpose, too. You also get Witching Hour here, and String of Ears – some decent stuff.

Bracer for Nemesis to improve your farming speed. You also have some niche roleplayers here like Strongarm Bracers and Ancient Parthan Defenders.

Golemskin Breeches is hard to fit into the build but worth mentioning… I wouldn’t try too hard for these.

SHIELDS FOR JESSETH SKULLSHIELD: This is A SHIELD not a PHYLACTERY. It’s hard to snag this off blood shards but what else are you gonna do with ’em?

After that, we’re pretty much it for the “25 bucks” tier. Rings are up next:

There are a lot of great rings. but Circle of Nailuj’s Evol is the jackpot here, SERIOUSLY. You can even make a case for farming this right after Tasker and Theo… Doubling up on mages and increasing their duration is just GODLIKE.

Given 2 rings slots plus the cube – don’t worry. There are many other usable rings. UnityKrysbin’sLornelle’s

Again reminding you of the bounty rings:
Ring of Royal Grandeur: Act I bounties, to fit random filler items.
Avarice Band: Act III bounties, for speedfarming.

Using Death’s Breath – Rare to legendary:

It’s a pretty close race between 1H and 2H Scythes, but 1H pulls ahead!

Up next is 1H Scythes for Jesseth Skullscythe, for obvious minion reasons. Trag’Oul’s Corroded Fang is a GODLIKE one, too (you don’t need to use the Scythe Skill for it to work – any curse will do). These two scythes will serve you for a long, long time.

SHIELD (Not Phylactery!!!!) for the other half of the set, Jesseth Skullshield.

Everything else aside from those three are pretty optional.

2H Scythes for Reilenna’s Shadowhook is what you want here for good ‘ol passive bonuses. You can also make a great temporary build from Nayr’s (using Poison runes for maybe 3 of your skills). This pile really isn’t necessary, but worth mentioning mainly for Shadowhook (it allows us to speedfarm while pressing 1 less button for curses, heh).

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur – You can get this form Act I bounties. Use it to break your set for a temporary filler item!

Convention of Elements – A generic DPS ring that’s amazing paired with other cooldowns. Most builds can get a kick out of this. 

Unity – Put it on your undying Follower and yourself for 50% DR. Value.

Accessory Sets: Bastions of Will and Endless Walk will always be a consideration for a grand majority of characters – you’re no exception.

Reaper’s Wraps: this isn’t so bad to have early on since this would greatly help with our Essence regen. You’ll get the recipe from Malthael. 

Obsidian Ring of the Zodiac: a must have for those long ass cooldown skills!

Goldwrap + Avarice Band + Boon of the Hoarder: Don’t be sick of me reminding you.
(See: D3 Speedfarming, Necro Speedfarming General, Necro Best Speedfarm)

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Sorry guys for the incomplete info! will post them as soon as we have them!

Other Necromancer Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Necromancer: Free set available! | No free set! (TBA)
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

Rathma is a pretty good set to start out with. Brainless farming is good! You can easily transition to any set you like once you can speedfarm 8/10 and beyond efficiently.

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