Grats on your newly minted Fresh 70 Barbarian! If you’re wondering where to go from here… “Look no further“. It’s time to get your seasonal free set! In this guide we help you every step of the way, getting your 2/4/6 set pieces and transition to end game! (Not 70 yet? See Barb Leveling guide instead)
In S21, the Barbarian free set is Might of the Earth.
Fresh 70 Barbarian: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game
Crafting Reaper’s Wraps is a no BS, no RNG way to get a huge boost in resource management. Plans drop from any Torment Malthael! Same goes for Captain Crimson’s set and Aughild’s set as potential crafted non-rng boosts.
Fresh 70 Barbarian: Getting the Free Set!
Click below to reveal the instructions you need for each step:
Fresh 70 Barbarian: 6pc Free Set Build
S21 Might of the Earth Free Set Build | |
Skill | Rune |
Ground Stomp OR Seismic Slam | Foot of the Mountain / Shattered Ground |
Ancient Spear | Boulder Toss |
Leap | Call of Arreat |
Battle Rage (Open) | Ferocity (Any) |
War Cry (Open) | Veteran’s Warning |
Earthquake | Molten Fury |
Passives | |
Ruthless | Rampage |
Earthen Might | Relentless (open) |
I realize this is a weird looking build, but it centers around spending Fury as fast as you can to reset cooldown on Leap. I ALSO LIKED ADDING SEISMIC SLAM for a more consistent non-earthquake DPS source – both this or ground stomp felt nice. Feel free to edit the build.
FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the good items you need to find.
Reaper’s Wraps is a pretty OK filler for now. While might of the earth is one of those builds that resource isn’t that big of a problem, it’s never bad to have. Captain Crimson’s or Aughild’s might benefit you more.
A quick review before proceeding…
As you’re proceeding with the next steps, keep these important things in mind!
Gaining Power!
Now we have to gain as much power, as quickly as possible.
Legendary Gems
This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short timespan.
Click on the tabs to see Might of the Earth “Big 3” gems and “others”.
Get these three to L25 ASAP:
Bane of the Powerful is a great gem to 25 asap. Helps out against elites and is effective even if left at 25 for a while! This going first is a no-brainer.
Moratorium: Yep, good ‘ol forgotten Moratorium. 25 points in this guy is like a mini Unity and is ABSOLUTE VALUE for the early game. You can always use the gem for augments later on! If you really don’t want to invest into a temporary defensive gem, skip this for Bane of the Trapped. Alternatively, you can just invest straight into a permanent defensive gem such as Esoteric Alteration.
The third gem is basically a choice between Esoteric and Trapped.
If you need more defense, Esoteric Alteration is the way to go. Plain and simple. This gem provides so much toughness it’s unbelievable.
Bane of the Trapped is a basic DPS gem. If you need to pack more of a punch, look no further than this.
Any other gems worth it? Since powerful isn’t that great late game, you need some other options:
Bane of the Stricken is absolutely necessary in the LATE game.
Esoteric Alteration is the late game defensive gem of choice.
Gogok of Swiftness is an option for extreme CDR builds.
Boon of the Hoarder: You need this for speedfarming – get it up to 50 ASAP!
(See: Speedfarming General, Barb Speedfarming General, Best Barb Speedfarming)
I have to repeat myself – trust me on the PE and WoL!
Try to get the Top 3 gems to level 25 as soon as possible. Just do some efficient point farming. GR34 is enough to level a gem to 25!
Once they’re at the appropriate level, get your Barb to higher torments! Higher torment farming means better loot for Barbie!
Playing the Build & Adjustments
Now that you have the base “power level” of your 6 set and gems, let’s take a short time to review How to Play the Build. Here’s some basic tips for playing Might of the Earth to help you as you progress into higher difficulties. It’s by no means comprehensive, but helpful.
Also, as you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.
If you’ve been on this guide the whole time, then you’ve heard some of this already! Forgive me if I repeat it for newcomers!
Build, spend, and manage fury for one purpose: More LEAPS.
Leap is the absolute core of your build. It gives you Armor, it triggers Earthquakes, it helps with mobility. USE IT ON COOLDOWN – even if just for movement! Using up Fury reduces cooldown on Leap – which means a lot for us…
Anger management: don’t overflow! Remember that triggering Quakes, Leaps, and other things give you a ton of Fury via Earthen Might. DO NOT GO OVER. Sure, you can go a little bit over but don’t just blindly generate 300 fury without spending. This is why we have Ancient Spear – Boulder Toss, to quickly dump fury. Seismic Slam, too.
Boulder Toss – don’t always wait till max: While the obvious choice would be to “wait to fill to max” before we let it go, this isn’t always correct. Let’s say your Leap is 1 second from being on cooldown, a Boulder Toss would be a complete waste! What to do in this case?
Seismic Slam > Leap > Boulder Toss > Leap
(not wasting the large CDR by just blindly using Boulder Toss before the first leap)
It’s an active playstyle and you’ll be rewarded for building and spending fury, constantly trying to engage larger groups. If there’s one thing Might of the Earth sucks at, it’s killing loosely stacked stragglers – drag ’em over to the next pile or LEAVE ‘EM!
More offense or Fury needed?
Offense is usually categorized in Damage or, indirectly, Resource Gain.
Resource Gain with Might of the Earth is solely carried by the Earthen Might passive. You do not need any more help in this regard (even Leap is a generator). In fact, you need ways to DUMP resource asap!
==== We’re “practically” capped off damage! ===
Damage isn’t easy to come by. Battle Rage-Bloodshed is the most recent unique addition and it works well for us. Threatening Shout-Falter is an option. Hard to fit more skills in since we have to use so many to “on” our build.
Passives: Rampage > Ruthless > Brawler are the best passives we can get for offense. We already use two of them! Berserker Rage isn’t great for us.
That leaves it to only Threatening-Falter and Brawler… slim choices, but they’re there…
More defense needed?
Defense is primarily thought of as self-healing and damage reduction.
While I can’t speak for the highest reaches of GR, self-healing is important NOW.
The best early game mix is LpH on weapon, LpFs on belt. It’s a great mix that you can’t really go wrong with. While rerolling weapons is a sensitive topic, I can say for absolute certainty that your belt should have Life per Fury Spent. If you’re extremely desperate, Bloodthirst passive gives you a decent amount of Life per Fury Spent.
Relentless is the best defensive passive you have. It should go in and out of your build depending on your needs. It helps you heal up, as well!
Nerves of Steel ain’t bad for higher GR’s – Don’t knock free deaths, man. Superstition is generally a poor choice. That’s about it for viable defensives…
War Cry – Veteran’s Warning should be the late game rune of choice, as Invigorate will drop off fast as you go higher up. A lot of people dislike the “artificial toughness” brought by dodge, if that’s the case for you, Impunity is the next best thing.
Threatening Shout does work, too. The base skill does give 20% enemy attack reduction, which is amazing. As long as the rune isn’t Falter, any other rune keeps the base effect.
More mobility needed?
Reducing Leap’s cooldown is a great addition to mobility for the set. We can take some questionable skills and passives since the early game build is really loose.
Battle Rage-Ferocity is 15% movespeed forever at “no” cost. By far the easiest speed implementation in your build, as it’s just a rune change.
Sprint-Marathon can easily take the place of one of your skills. This is a huge boost to mobility. Gonna pay itself off in bounties, most especially.
Pound of Flesh is a cute passive that, when consistently maxed, gives a speed boost and a layer of brainless hp regen. Good for Nephs, but may require a more advanced build.
I can’t recommend anything else for NOW, as mobility comes at a huge cost early game.
(See: Best Barbarian Speedfarming, Speedfarming General, Barbarian Speedfarming,)
Items to look for
It’s time for the ENDLESS grind for the perfect items! Might of the Earth, luckily, has only very few core items
Curious about trying out the Seismic Slam build? You only need to find 3 items to switch around between Seismic Slam and Earthquake variants: Fury of the Vanished Peak (2H Mighty Weapon), Fjord Cutter (1H Mighty Weapon), Bracers of Destruction (Bracer), and ,optionally, an Echoing Fury (1H Mace).
Using Blood Shards:
Where to spend your blood shards, loosely ordered by importance!
Boots: “Leap causes Earthquake“, Lut Socks “3 total leaps”. Hmm… Yeah, I heard that tripling your best spell is good. Without a doubt, this is the very first place I would dump shards. A dramatic increase in damage and mobility in one item! This is by far the most important item for our build.
Belt: (you can skip to bracer, check it out) Girdle of Giants is another DPS increase, at the somewhat annoying cost of making sure we Seismic Slam every few seconds. Goldwrap is great for speedfarming! Dread Iron is a decent filler…
Bracer: Ahhh some important stuff here. There are many usable items here… Nemesis Bracers is what I’d be looking for early on, for speedier farming. Ancient Parthan Defenders can be used in some of the endgame variants of the build. Skular’s Salvation, Bracers of Destruction have their uses. Bracers are pretty great!
FOR SEISMIC SLAM BUILD: Bracers of Destruction is the only body piece.
After this – the usefulness of shards for the “25” tier is almost non-existent. Time to frustrate ourselves by spending on the 50 buck rings!
Ring: Bunch of great rings. Band of Might is the best defensive bonus we can get for one item. Unity is a close second! Compass Rose ain’t bad either. CoE is great to have.
Reminder on the Bounty rings: Ring of Royal Grandeur: from ACT I bounties is SUPER IMPORTANT for almost any Barb build. Avarice from Act III bounties, for speedfarming – might as well list it down here.
Using Death’s Breath – Rare to legendary:
Without any doubt, upgrading 2H Mighty Weapon for Blade of the Tribes goes first. This item can more than triple your damage output! Keep in mind that you should avoid cubing this since it rolls with a natural Earthquake% up to 200!
Once you get Blade of the Tribes – fit the two Shouts in your build!
The only downside to this is there are very few other useful 2HMW’s out there for us.. Fury of the Vanished Peak is the only other usable find.
After this, 2H Mace for Furnace, which is a welcome boost against elites, and great if you only every use one main DPS skill.
Since there’s very few core items, you can fish for Lut Socks using this method as well! You can also fish for any other legendary this way (Girdle of Giants if you don’t have it).
FOR SEISMIC SLAM BUILD: Fjord Cutter (1H Mighty Weapon), Echoing Fury (1H Mace).
The Classics: Good for any type of newer character, and even the most battle-hardened of builds.
Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!
Accessory Sets: Focus–Restraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.
Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.
Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.
Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.
Once you have a lot of Whirlwind modifiers, you can drop Rend from the build.
Bridging to the End-game
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
It’s highly likely you’ll transition into a PURE speedfarming build. If so, check out:
Barbarian Best Speedfarming Builds
Luckily, the build we recommend above leads RIGHT INTO the Barb speedfarming build.
- Newer player? Familiarize yourself with speedfarming as a whole:
- Barbarian Speed-farming Builds & Primer
- D3: Speedfarming with any class!
Other Barbarian Guides:
- Immortal King’s Call | IK’s Call Set Dungeon
- The Legacy of Raekor | Raekor Set Dungeon
- Might of the Earth | ME Set Dungeon
- Wrath of the Wastes | Wastes Set Dungeon
Check out our D3 Guide Directory for other resources.
Fresh 70 Barbarian: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game
That’s it for Fresh 70 Barbarian! Have fun leapin’ with your new Might of the Earth Free Set!
I am new to Diablo 3. I have been playing Wow since it started, some 16 or 17 years ago. I decided I had played it long enough. At 76 years old, I am kind of “Long in the Tooth” for that game. I opened up Diablo 3 and lo and behold, I already have one of each class of characters, although one, a Barbarian, was named Logan which one of my Grandsons names. Getting the “Savages” set is why I am leaving this message. Apparently, getting to 70 is not the only requirement for this as Haedrig doesn’t tell me anything about it. Is this a Seasonal thing. If so, apparently the current Season is supposed to end on March 28, 2021. So, I guess I will have to wait till next Season to get it. Is there some sort of overall guide for Diablo 3 that I could use? Thanks in Advance(TIA in my day).
It’s highly likely that your current barbarian isn’t a seasonal character! Every season, you get to “start anew” with a seasonal character, which gets turned into a non-seasonal / normal one once the season is over. I’m almost certain that your barbarian is a non-seasonal character if you cannot seem to access the seasonal journey (Shift+J in-game). Or it might have been claimed already for this season on that account?
Thanks for the assistance.
It would be helpful if you provided an acronym guide.
Thanks
thats actually a really good idea!
Is Ambos Pride supposed be extracted into cube and farming continued with 2hander?
It really depends, either of those setups can be legit – do what’s most practical for you in the early game. Later on, I’d imagine Ambo’s on cube is the more “flexible” choice. Although if you want to use weapons master you’d have to stick w ambos.
I love your seasonal builds. Do you have a set paragon section in the build? If not, can you add one?
I will be doing this next season, by popular demand!
the season 13 barbarian build is overpowered.I suggest pairing MOTE with a good rolled Fury of the Vanquished Peak + seismic slam % on items you can get it.Fun times and makes Seismic slam fun to play with plus all the earthquakes.
I found a different 4-piece skill setup, personal preference of course:
LMB – Cleave – Reaping Swing
RMB – Whirlwind – Wind Shear
A – Furious Charge – Stamina
S – Rend – Bloodbath
D – Battle Rage – Ferocity
F – War Cry – Invigorate
P1 – Weapons Master
P2 – Unforgiving
P3 – Inspiring Presence
P4 – Rampage
yea this should work. Rend-Whirlwind-Furious Charge are the keys skills.
Can you update for the IK set?
yup! working on it! hopefully its up before the season starts!
IK fresh 70 is up! might add some more stuff in the next few days but the guide is pretty much it already.
Thanks for the Guide, was very helpful.