Get your Monk to hit Fresh Level 70 in no time! In this guide, we discuss the builds you need per chapter to help you get this season’s free Haedrig’s Gift asap! Power up your fresh level 70 Monk to the endgame FAST!
The Monk free set for season 20 is Uliana’s Strategem.
It is also the SEASON OF THE FORBIDDEN ARCHIVES
You can freely cube any three items (IE:3 weapons, 2 armors and a ring).
Instead of being forced to use one weapon, armor, and jewelry.
How does Season of the Forbidden Archives affect me?
Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game
Monk Leveling Guide | D3 Directory Guide
Fresh 70 Monk: Getting the Free Set!
Click below to reveal the instructions you need for each step:
Always be aware of Non-RNG Crafted gear! (IE Reaper’s Wraps)
Fresh 70 Monk: 6pc Free Set Build
S20 Fresh 70 Monk Uliana’s 6 Free Set Build | |||
Skill | Rune | ||
Crippling Wave | Tsunami | ||
Cyclone Strike | Implosion (Soothing Breeze) | ||
Dashing Strike | Blinding Speed (Open) | ||
Seven-sided Strike | Sustained Attack | ||
Exploding Palm | Essence Burn or Impending Doom | ||
Mantra of Salvation (Healing) | Agility (Time of Need) | ||
Passives | |||
Beacon of Ytar | Resolve | ||
Sixth Sense | Transcendence / Near Death |
Hey – I can read your mind. You just asked, “Why not Impending Doom?”. You did, didn’t you?! Try it out! Enjoy killing only every 14 seconds. Read on. TLDR: you need Flow of Eternity for Impending Doom to be worth it.
So, now what!?
You now have your full Uliana’s Strategem free set! Congrats! Time to grind to get your Fresh Level 70 Monk to its highest potential! Torment V+ will now be the lowest torment you should be farming. Being squishy is your only problem…
A quick review before proceeding…
Keep these important things in mind as you progress!
Gaining Power!
The only thing left to do is get legendary gear and gems to maximize the Uliana’s set and help you progress to the end-game.
Legendary Gems
One of the easiest way for you to gain power is by leveling up legendary gems! The first gem that drops after completing one Greater Rift is Bane of the Powerful (if I’m not mistaken). This alone can help you so much. Level the “usable” gems you get to 25 asap!
Click on the tabs to see Uliana’s Strategem “Big 3” gems and “others”.
THESE ARE TO BOOST YOUR POWER EARLY ON: check the next tab as well for more gem options.
Bane of the Powerful: A low cost, mega value gem that helps us withstand elite affixes! Crazy value for a low investment of 25 points. This should drop on your first GR. This a great value gem, but temporary.
Gogok of Swiftness – CDR (which is very, very powerful) and dodge. I can’t complain! You don’t need to invest heavily in this gem either – but it’s likely going to be a contender for your end-game gems, anyway.
You might even want 1 or 2 (or three) defensive gems in the meantime!
Molten Wildebeest’s Gizzard – Seriously, you need all the self-healing you can get. And you don’t need Trapped’s power YET. Defense is such a roadblock right now that Gizzard is worth its weight in gold. Better still is the fact that you can use it for augmentations when it gets obsolete!
Alternatively, you can use Esoteric Alteration this early… or a Moratorium.
Don’t worry about leveling defensive gems – you can use ’em for augments later on!
Any other gems worth it? Trapped, Stricken, Esoteric, Hoarder
Bane of the Trapped: replaces Gizzard. It will be a sad day, haha! That guy will work hard for you. Trapped, however, is no slouch itself. It will single-handedly skyrocket your DPS. This should, eventually, be your highest leveled gem.
Bane of the Stricken: really an endgame gem, and only to be used in high-end GR’s. No level of nephs ever deserve a Stricken. Dump excess points in here, as the only mega leveled gems you may need in the near future are Trapped > Stricken > Gogok.
Esoteric Alteration: Is a great gem to invest on as well. Many builds use it to bolster defense in the late game and greatly improves the “enemy types” you’re able to clear in higher GR’s.
Boon of the Hoarder: Will make “farming” easier.
(See: Speedfarming General, Monk Speedfarming, Monk Fastest Speedfarming)
The legendary gems listed above will get you to power up asap! Aside from these, I don’t think there are other gems that will work well with Uliana’s.
Get all these gems to level 25 as soon as you can. Besides, level 34 is enough to get them to 25!
Playing the Build & Adjustments
We will be tackling here the basic gameplay for Uliana’s Strategem. We will also note the skills/runes/passives that can work with the set together with the necessary legendary items needed to get your set to higher GR levels!
Here we discuss Playstyle Notes and Build Adjustments.
Dash in > Basic attack for free EP > Cyclone > 7SS > Dash out.
That will be the basic rotation for Uliana’s.
Dashing Strike is your friend! As with any Monk build! Uliana’s LOVES to get surrounded in all sides by massive clumps of enemies – and this isn’t exactly a great place to be all the time. Once 7SS resolves, there’s no point punching them further. Move around first!
7SS can be used to dodge frozen and other timed effects. You’re completely invulnerable while the animation is happening (AFAIK…) so it’s worth it to sometimes delay for a second or two if you know it’s coming. The more CDR you have, the less time you’re targettable!
7SS “should” drop aggro – even a few seconds of distraction is meaningful for the build! (Invincible Templar… ehem)
I won’t go into snapshotting here! Ugh…
More offense or Spirit needed?
Any discussion about Spirit gains are borderline useless for Uliana. Moving on.
Damage? Well, well, well… While it isn’t our problem right now, it’s never bad to know how to change things up to get it. Hmm…Impending Doom? Don’t worry we will use it as soon as we get Flow of Eternity.
Mantra of Conviction-Overawe is the go-to offensive mantra. It’s self-explanatory.
The “easiest” offensive passives are probably Momentum > Determination. Just don’t ever let go of Beacon of Ytar since it DOES SO MUCH FOR US.
Way of the Hundred Fists-Assimilation is the ultimate basic since it’s the only one that reliably beefs up our main source of damage.
Tsunami is a necessary evil for now. I guess that’s about it for “practical” DPS increases.
More defense needed?
Defense comes in the form of self-healing and damage reduction / mitigation.
Dashing Strike-Blinding Speed is a generic rune change to increase toughness. You’ll be surprised how strong this is with the Uliana playstyle. Since you’re actually invulnerable via 7SS a lot, having increased dodge during the short time you’re in the material world helps. Uliana’s super high CDR synergizes well, too.
Mantra of Salvation (and its various runes) – Agility being the most common one for toughness increase. More dodge! Keep in mind each new source of dodge is HALVED for any existing dodge you’re already packing. Perseverance is actually very good.
Mantra of Healing – Time of Need is the best one for the late-game. Sustenance is probably best early on (works wonders with Gizzard).
When you dual wield, Guardian’s Path is a strong choice. Resolve is not bad, either.
HARMONY is something any serious Monk should gear for. I get that this is a fresh 70 guide but you need to keep this in mind. NEED. Sixth Sense is simply a chumpy substitute.
(See our guide on Harmony).
Salvation (various runes) vs. Time of Need? Honestly, the usefulness of each one waxes and wanes depending on what stage of the game you’re in. It’s a long topic about effective HP that I feel does not belong here.
More mobility needed?
Uliana’s with high CDR enjoys being more mobile than most builds. Reducing the cooldown on Dashing Strike is no joke. However, the greed of men cannot be sated!
Dashing Strike-Way of the Falling Star is the first thing I’d change for speedier runs. Losing dodge in brainless content isn’t a big deal. This one rune change is huge.
Mantra of Conviction-Annihilation is an amazing boost to mobility as well! It also has the benefit of doing more damage. The defensive cost is steep, so make sure you have that covered before you make the swap.
Any other changes for speed at this point is too greedy, and I can’t recommend it.
(See: Speedfarming General | Monk Speedfarming | Best Monk Speedfarming)
Items to look for
This is the reason why we need to speedfarm! Be on the look out for the items listed below with the best possible stats!
LEGENDARY ITEMS LIST
Using Blood Shards:
Bracers: this is really value since we need 2 from here – Gungdo Gear and Spirit Guards. Gungdo Gear is so powerful you literally cannot imagine how it affects gameplay until you try it. “Gungdoing” your first massive pile is a pleasure.
The ideal setup is Gungdo equipped since you can never roll a terrible orange effect, while Spirit Guards has a 10% variance. But also ,keep in mind the rolled stats, the better stats worn may beat a few percentile loss on the Spirit Guards.
Spirit Guards is technically optional, but it’s great for the early game.
Belts: we have 2 options here, too: Binding of the Lost and Goldwrap. Both are really good since a lot of your defensive problems simply VANISH by getting either one. Binding is for GR’s, obviously, and Goldwrap is for Nephs only. There will come a time you don’t really need Goldwrap for Nephs but it’s a damn great early game item!
Lefebvre’s Soliloquy: This can be bought with shards for last since you will need RoRG (or cube it) to squeeze this in Uliana’s set. The extra defense you will get from this will keep you relatively safe while waiting for Seven-sided to be up.
Madstone is a good enough filler item (more for speedfarming). Just keep one around, I guess. Yeah, it’s basically a “speedfarming version” of Uliana since you never auto attack.
Shards’ usefulness for Uliana’s drops kinda fast. Just use ’em to bait ancients. There are some low level fillers like Leoric’s Crown, Frostburn, Magefist etc…
Using Death’s Breath – Rare to legendary:
You thought of Fist of Az’turrasq, didn’t you? STOP. The absolute 100% correct item type to upgrade is DAIBO. Read on. Upgrade Daibo for Flow of Eternity – OKAY. More 7SS means more uptime in killing.
It is THROUGH THIS ITEM that we can use the IMPENDING DOOM RUNE.
THE REDUCED COOLDOWN accounts for roughly 250% increased damage potential. It allows us to change runes into Impending Doom which is another huge damage boost over Essence Burn. Also, including the increased quality of life by more 7SS and more invulnerability time (increasing defenses) simply by getting to 7SS more.
TLDR: Flow of Eternity is THE CORRECT CHOICE for the first upgrades. But don’t worry since, of course, next up is –
Upgrading Fists for Fist of Az’turrasq and Lion’s Claw. Both of these guys work in tandem to bring you a massive power spike.
Since the above tab talks about weapons, this will be useful for you –
Uliana Early Game Kanai chart | |||
Equipped | Equipped | Kanai | Value? |
Flow | – | Az’ | Yes |
Flow | – | Lion | NO |
Az’ | ANY | Flow | Not bad |
Lion | ANY | Flow | NO |
Az’ | Lion | Flow | BEST |
The Classics: Good for any type of newer character, and even the most battle-hardened of builds.
Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!
Accessory Sets: Focus–Restraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.
Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.
Unity: Straight 50% damage reduction. Too bad you need two of ’em (one in your follower).
Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.
Bounty Ring Reminders:
- Ring of Royal Grandeur: Act I bounties, to fit all the items in our build.
- Avarice: Act III bounties, for speedfarming.
Bridging to the End-game
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
Ulliana is not that great at speedfarming so you might want to convert to a WoL build ASAP.
Other Monk Guides:
- Monk Leveling
- Harmony (Passive)
- The Monkey King’s Garb | Sunwuko Set Dungeon
- Inna’s Mantra | Inna’s Set Dungeon
- Raiment of a Thousand Storms | 1000 Storms Set Dungeon
- Uliana’s Strategem | Uliana’s Set Dungeon
Check out our D3 Guide Directory for other resources.
Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game
i cant find anymore the section where we clicked to know what best items to gamble with blood shards
also missing “the part where you say best build 2 piece uliana, 4pc uliana” i know u suggest LoD but when we dont have it yet?
No getting of Ulliana – skipping it completely for LoD centric build!
A bug caused it to be hidden! FIXED!
hello, this is my first season and this helped greatly. It took me the three day weekend, but I made like paragon 50 and have the full set. I see the paragon recommendation in the comments. thanks again.
So how do you get all mantras active from the raiment of thunder 2 piece bonus? What am i missing here.
All Mantras active is part of the Inna 4pc set bonus – what line in the guide gave the confusion wherein it comes from Raiment 2?
You say lvl 31 monk for Cindercoat shard-gambling for D3Planner says it’s lvl 34, which one of you is right? 🙂
its 34 now :)will edit this
Thanks for the guide, just started supporting you guys on Patreon since I’ve been using your guides for the last few seasons.
Do you have paragon point recommendations? I only saw the small bit in the section on beating GR20.
Thanks!
Oh wow! Thanks so much! Paragon Priorities are as follows for a basic fresh 70 monk using Uliana:
MS > DEX > Spirit optional > VIT
CDR > CHC > CHD > AS
ALLRES > Life > Armor > Regen
AD > LPF > RCR > GF
This guide has been a huge help for me as a new player. Got my free set and the increase in power is real.
Glad it helped!!!!
Great guide as usual, but missing reroll priorities for items.
Thanks a lot for the guide, I killed T4 Belial without many problems(and without doing the GR20 or good sockets). If anyone needs, the paragons and the skills were the same as the guide suggests, except for one swap, which is Cyclone Strike(with the Soothing Breeze run) for Sweeping Wind.
Here you have the setup I used for it: http://imgur.com/a/op0bY
Really awesome content on this website. Was wondering why fill a skill slot with a mantra, while wearing 4 pieces of inna’s? the set bonus already gives every mantra, epiphany desert shroud seems like a solid skill to use instead
The rune effects sometimes trump epiphany desert shroud in the early game (i value consistency) however you are right that it IS a valid evolution for the “open slot”
Active effects. When you activate your Mantra with Inna’s, ALL mantra actives go off.
In the recent guide for season 9, you list one of the requirements for getting the 6 pc as having to kill Ghom on T1. The achievement requires T2.
Hi Dave! what particular guide did you see it in? as per our Monk fresh 70, it says set difficulty to T2: beat Ghom. 🙂
you missed out the skills table for after GR20. fresh 70 6pcs build
Haha, damn. Posting this now.
Is there a good R6 grooup grift build? Was running with a Wiz & WD and they do a lot more damage than I seem able to do.
Kanai Cube bonuses breakdown?
Blood Shard section gives a good idea. Depth Diggers is best, and everything else is tiny in comparison. Magefist… I’ts difficult to have a useful body slot. Spirit Guards/Nemesis. Ring? RoRG > Rue Chambers… CoE. Weapon is Flying Dragon best > Crystal Fist? In-geom? Raiments strength is so narrow (Basic attacks) that options improving on it aren’t that vast.
I’m on GR40 now and cubed Crystal Fist is very good actually, cuz we’re dashing every 6 sec anyway and Raiment (you said it) are low-def set. Some hits couldn’t be covered with LoH even with Flying Dragon proc, so -50% dmg received is great. Just a thought.
No doubts about Diggers and RoRG, bis.
When I’m supposed to switch to Shenlongs? Non-ancient 2h legendary mace gives like 676k dps when Shenlongs 580k, but “in the field” I’d say the fists shows more stable results even with weaker emeralds in both.
Shenlongs gives an otherworldly DPS increase… youll unerstand once you try it. My only advice is switching once you have the “full build” including the Lefebres rorg diggers.
I’m a total noob in monks but this guide has helped me greatly. Just to let you know guys, this work is appreciated, thank you very much!
For your Inna’s 4 set clear GR20 build I think there is an error.
You have the build with Crippling Wave: Mangle but then you say to try to stack Assimilation as much as you can. Which is it?
Thanks for pointing this out! It used to be Way of Hundred-Assimilation. Both are viable actually but Crippling is more stable. Fixing it!