Here we are again! If you’re a Fresh L70 Monk and wondering where to go – look no further. Seriously. Here, we teach you what to do step by step until you reach your free seasonal 6 piece set. Get your Haedrigs Gifts, complete your seasonal journey, and get your Monk to endgame with our Fresh Level 70 Monk Guide! (Not 70 yet? Check out D3 Monk Leveling Guide)
In Season 27, the Monk free set is: Raiment of a Thousand Storms.
For this guide we have a few couple overarching steps that dictate our plan.
– Gear up our LoD Fist of Heavens for the early~ game.
– Complete the seasonal journey if you like, but the free set won’t be relevant to speedfarming, which is gonna be your goal for now.
– optionally transition into and build other builds. LUCKILY Legacy of Dreams Wave of Light can scale up dramatically, so we don’t really need to.
Early game Monk Sanctified powers – a heads up
Every time you get an angelic crucible to sanctify an item, you’re gonna want to use it ASAP to boost your power levels.
What item do I sanctify? If you can, use it on a main-hand weapon. Ideally, in your case, a Kyoshiro’s Soul, or any useful utility one-hander. Sanctifying makes into a primal ancient tier weapon.
While the sanctified power you want is Wave of Light, you can potentially use the others during your “way up”, depending on how mature your build is. Just adjust your build to add either 100 fists or 7 sided strike. They aren’t amazing as universal powers, so ideally you’ll get your WoL sanctification sooner rather than later.
Step 1) Initial Build & Getting Legacy of Dreams
Don’t get stressed out, yes, LoD builds might seem a little daunting but let me tell you that it’s a fun and exciting process. Ultimately you need two things right now: The actual LoD gem, and a basic build to get you going.
Generic Starter build (slightly related to our ‘final build’)
S24 Fresh 70 Monk BASIC BUILD | |
Skill | Rune |
Crippling Wave | Rising Tide |
Wave of Light |
Explosive Light / Pillar
|
Dashing Strike |
Falling Star / Blinding
|
Mystic Ally | Air Ally |
Mantra of Healing / Perseverance |
Circular Breathing / Agility
|
OPEN | OPEN |
Passives | |
Mythic Rhythm |
Seize the Initiative
|
Sixth Sense | Exalted Soul |
The above build is meant to be in the middle of two things: Easy to edit – that hopefully game-changing legendaries can fit in no matter what. Related to our ‘final build’ – it’s a rough basic version of our “goal”, so it feels more natural as you transition towards it. Have a look down there for the final build preview to see what we’re going for.
Getting Legacy of Dreams ASAP
The first three gems will always be Bane of the Powerful, Legacy of Dreams, and one random one. So thankfully, there’s no RNG there.
Get 3 rift keys → Run 3 rifts → Wear three gemstones on your gear. That’s about as simple as it gets. DO NOT try to “tryhard” the nephs and GR’s. SPEED is the key here. Get your keys on Easy if you must!
Step 2) Easy power-ups. Huge gains for little effort.
You can go all of these things “simultaneously”, basically small tasks here and there that you should keep in mind right now that will greatly increase your power for little to no effort.
Make a Reaper’s Wraps: Speaking of no effort to big returns… Make this ASAP. Plans drop from any Torment Malthael. WoL is one of those resource hungry builds so this can definitely help you early on.
Topaz on helmet: this is one of those resource hungry builds that can benefit from RCR early on. Remove it when you can manage to.
What three Legendary gems?
Your next goal should be getting at least L25 on your three most important gems. Just get rift keys and spam GR’s until you get them, and do the absolute minimum level you need to level them up. Get them and level them quickly – do not feel pressured to “maximize” your rift keys by inflating the difficulty.
Legacy of Dreams is mandatory, as mentioned in the basics segment! Level this up as much as you can.
You want double defensive gems since toughness will be a little rough… Esoteric Alteration OR Moratorium / and Molten Wildebeests Gizzard. They both should help beef you up quite a bit. If you feel like you can drop them, check out Powerful, Trapped, or Stricken.
Bane of the Powerful is an honorable mention if you don’t want double defensive gems. It’s a cheap 25 level investment for very powerful offensive and defensive effects.
Can’t ever go wrong with leveling up a Boon of the Hoarder for speedfarming. (Need a refresher? Basic offensive: Powerful, Trapped. Basic Defensive: Esoteric Alteration, Molten Wildebeests Gizzard)
Legendary Items in ALL SLOTS
LoD gets stronger with each legendary item you have equipped – so get to it! You should aim to get this done “passively” by natural item drops, but you can also craft items if you’re desperate.
Spending Blood Shards is “OK”, but only use Death’s Breath to fill up the slots if you’re absolutely desperate. You’ll get an item for each slot in no time (you can even craft them). Save your resources for finding SPECIFIC items that will greatly boost your power. We talk more about this in the next segment, refinement.
Ancients DOUBLE this bonus, and they’re a welcome boost to consider.
Defense Type & Gems
Monks / Demon Hunters are DEXTERITY classes (they get free Armor from DEX). So, in the face of all this free armor, your prime defensive stats are ALL RESISTS > VIT. So try to reroll ALLRES on your gear if you need defense – it’s your best defensive stat by FAR.
So your gemming strategy (body and legs) should be slotting your best Diamonds, as they give ALLRES.
Basic Rerolls
Since legendaries are a little expensive to reroll EARLY ON, try to make the most by REMOVING GARBAGE STATS, and getting anything “remotely usable”.
DEX and VIT are your primary stats and are welcome everywhere, also, as mentioned above, ALL RESISTS are also very welcome.
Life per Hit is pretty good early game, and try to get a roll of it somewhere.
Wave of Light % is found in Helm and Boots.
The Element% you want is Fire (some like lightning), found typically in Bracers and Amulet.
Remove useless stats
Life Regeneration– garbage for any build.Attack Speed– it usually an endgame tune-up stat.Excess Resource Cost Reduction– Is a crutch, and only niche builds need it.Excess Cooldown Reduction– Only useful for an endgame “need”.Unused skill%– literally USELESS.Armor– Useless for us, take ALLRES instead.
Take better stats
- DEX VIT– can’t go wrong with these. Your core stats!
- ALLRES Life% Great defensive stats.
- Sockets are essentially MANDATORY.
- Life per Hit – Great early game sustainability.
- CRIT Stats (CHC / CHD) – More for endgame, but I’d take this over garbage stats.
- Skill and Elemental% – that you use.
FOLLOWER GEAR!
Do not forget to fully equip your follower for farming. You can start by crafting Sage or Cain’s NOW and worry about the rest later.
Step 3) Refining, Using Resources -> ‘Full Build’
Full Build Preview: LoD Wave of Light
So you can easily see what items you’ll need, and you can get an idea of what we’re trying to do here.
S27 Monk Fresh Level 70 – LoD WoL Mystic Ally (Midgame / Speedfarm) Build | ||||
Head | Tzo Kirn’s Gaze | Skill | Rune | |
Shoulder | Lefebvre’s Soliloquy | Cyclone Strike | Implosion / Wall of Wind | |
Chest | Cindercoat | Wave of Light | Explosive Light / Pillar of the Ancients | |
Arms | St. Archews Gage | Dashing Strike |
Way of the Falling Star / Blinding Speed
|
|
Legs | Blackthorns Jousting Mail | Mantra of Salvation | Agility | |
Boots | The Crudest Boots | Mystic Ally | Air Ally | |
Belt | Goldwrap | Epiphany | Desert Shroud | |
Bracer | Pinto’s Pride (Binding) | Passives | ||
Amulet | Squirts Necklace / Hellfire | Beacon of Ytar | ||
Ring | Obsidian Ring of the Zodiac | The Guardians Path | ||
Ring | Unity | Unity | ||
Weapon | Kyoshiro’s Blade | Sixth Sense (Harmony) | ||
Offhand | Rabid Strike | — | ||
Kanai’s Cube | Legendary Gems | |||
Incense Torch of the Grand Temple | Legacy of Dreams (IRREPLACABLE) | |||
Binding of the Lesser Gods (Pinto) | Bane of the Powerful (Flex / Gizzard) | |||
Convention of Elements (Any) | Boon of the Hoarder (If Farming) |
As you can see this build has a lot of parts, and some options. It’s an incredibly powerful build with many options that I can’t really go into fine detail as it isn’t in the scope of this guide. Getting anywhere close to the above build template will have your character be godlike already anyway.
S27 ONLY: A note on Monk SANCTIFIED POWERS
Again, the only serious one worth considering is obviously the Wave of Light one. Furthermore, you really really want to sanctify a main-hand weapon since you’re it upgrades into a primal ancient tier item. As you may know, a max statted weapon is an indescribably powerful boost to your character.
As for the other powers, like I mentioned before, they’re just fillers for when your build still isn’t up. Pretty much irrelevant after you get your first WoL based item.
Get CORE ITEMS asap. The heart of your build
The absolute core of your build is: Incense Torch of the Grand Temple – use Death’s Breath. Honestly that single item is a build activator in a can. You’ll feel extremely powerful with just that, your crafted Reapers and a Topaz in helmet.
From here the next most important upgrades are Pintos Pride (Bracer), Kyoshiro’s Blade (Fist), and Tzo Kirn’s Gaze (Spirit Stone).
The next chunk of upgrades are found in the trio of Rabid Strike + Binding of Lesser Gods + Obsidian Ring of the Zodiac, which can only be felt if you have all three.
Spending Blood Shards and Death’s Breath
Here’s advice on how to spend your blood shards with Kadala, roughly in order of importance:
Pinto’s Pride / Binding of Lesser Gods / Nemesis – Bracer: You have lots to discover in the bracer pile so this becomes a huge priority. Pinto is your prize here, and you can move on after that. Nemesis is great to have, but not critical. Lesser Gods isn’t important until later.
Cindercoat – Chest: Get this if you’re having problems with Spirit, otherwise you can move on ahead to other items.
Tzo Krin’s Gaze – Helm: A unique item that not only gives DPS, but makes our Wave of Light a targeted ranged attack! This is a godlike upgrade.
Lefebvre’s Soliloquy – Shoulder: A much needed defensive item.
Goldwrap – Belt: Used with Boon of the Hoarder, solves your Nephalem Rift defenses for some giga greedy speedfarming builds.
Crudest Boots – Boots: Doubles your Mystic Ally of choice, and doubles their passive bonus to boot.
Blood Shards are a great place to get filler legendaries
to get one in every slot for Legacy of Dreams early game.
You can look for the other ‘unimportant’ things in the build preview after these (IE, Gloves etc)
Here’s advice on how to get your weapons from Deaths Breath rare item upgrades (Kanai’s Cube Recipe: 25x Deaths Breath convert a rare into random legendary of same type), roughly in order of importance:
2h Daibo for Incense Torch of the Grand Temple, this should be your first chase item. It helps with spirit massively. Youll want to eventually cube this.
1h Fist for a bunch of possibilities, Kyoshiro’s Soul, Rabid Strike and a decent filler in Crystal Fist.
Nothing else is really WORTH spending DB’s for, and would rather spend to try and get jewelry you might not have yet.
The end build is pretty much locked into Kyoshiro / Torch / Rabid. You can drop Kyoshiro for a speed item like In-geom…
Rings and Amulets are tough to get from either BS or DB’s (due to the large amount of possible outcomes), but if you’re done getting your core items from these currencies – and you haven’t got your core accessories, it’s a viable way to spend them. Typically you’ll just find these as you grind – then use currency if you’re desperate. Anyway, if I had to rank the importance of your rings and amulets…
Obsidian Ring of the Zodiac is what will enable your 100% Epiphany uptime. It’s core to progress your build to the next “level” of Mystic Ally shenanigans.
Unity is a decent defensive option, but you need the follower immortality relic, and another Unity for the follower!
Convention of Elements is really the only other usable ring you have.
For Amulets? Hellfire, or Squirts are your only real options.
As an aside – Ring of Royal Grandeur and Avarice Band are BOUNTY ONLY rings (respectively ACT I and III), which DO NOT APPEAR FROM any other source. They, like any other bounty item, DO NOT DROP from monsters, gambling, upgrades or any other source outside of their respective BOUNTY CACHE.
Keep in mind that this is a pretty involved build. It doesn’t need to be “full” to be powerful, its damage can easily toned down as well for more defense, removing Rabid strike and Binding of the Lesser Gods for a tougher build with things like Crystal Fist, and utility bracers like Reaper’s Wraps or using a generator for Spirit Guards.
Follower Gear odds and ends
More of a reminder than anything, once you start farming you will be running into those little bonuses for your follower farming build. Keep an eye out!
Summary & Outro
Welp, that’s about it. I’m liking these seasonal bonuses that remove the augmentation grind – makes the game a lot more humane. From here, you can easily do the Seasonal Journey if that’s your thing, or transition into literally any other build you like – the it’s exactly what the S27 fresh 70 LoD builds for each class are made for.
GL out there and check out our D3 Guide Directory if you need anything else!
i cant find anymore the section where we clicked to know what best items to gamble with blood shards
also missing “the part where you say best build 2 piece uliana, 4pc uliana” i know u suggest LoD but when we dont have it yet?
No getting of Ulliana – skipping it completely for LoD centric build!
A bug caused it to be hidden! FIXED!
hello, this is my first season and this helped greatly. It took me the three day weekend, but I made like paragon 50 and have the full set. I see the paragon recommendation in the comments. thanks again.
So how do you get all mantras active from the raiment of thunder 2 piece bonus? What am i missing here.
All Mantras active is part of the Inna 4pc set bonus – what line in the guide gave the confusion wherein it comes from Raiment 2?
You say lvl 31 monk for Cindercoat shard-gambling for D3Planner says it’s lvl 34, which one of you is right? 🙂
its 34 now :)will edit this
Thanks for the guide, just started supporting you guys on Patreon since I’ve been using your guides for the last few seasons.
Do you have paragon point recommendations? I only saw the small bit in the section on beating GR20.
Thanks!
Oh wow! Thanks so much! Paragon Priorities are as follows for a basic fresh 70 monk using Uliana:
MS > DEX > Spirit optional > VIT
CDR > CHC > CHD > AS
ALLRES > Life > Armor > Regen
AD > LPF > RCR > GF
This guide has been a huge help for me as a new player. Got my free set and the increase in power is real.
Glad it helped!!!!
Great guide as usual, but missing reroll priorities for items.
Thanks a lot for the guide, I killed T4 Belial without many problems(and without doing the GR20 or good sockets). If anyone needs, the paragons and the skills were the same as the guide suggests, except for one swap, which is Cyclone Strike(with the Soothing Breeze run) for Sweeping Wind.
Here you have the setup I used for it: http://imgur.com/a/op0bY
Really awesome content on this website. Was wondering why fill a skill slot with a mantra, while wearing 4 pieces of inna’s? the set bonus already gives every mantra, epiphany desert shroud seems like a solid skill to use instead
The rune effects sometimes trump epiphany desert shroud in the early game (i value consistency) however you are right that it IS a valid evolution for the “open slot”
Active effects. When you activate your Mantra with Inna’s, ALL mantra actives go off.
In the recent guide for season 9, you list one of the requirements for getting the 6 pc as having to kill Ghom on T1. The achievement requires T2.
Hi Dave! what particular guide did you see it in? as per our Monk fresh 70, it says set difficulty to T2: beat Ghom. 🙂
you missed out the skills table for after GR20. fresh 70 6pcs build
Haha, damn. Posting this now.
Is there a good R6 grooup grift build? Was running with a Wiz & WD and they do a lot more damage than I seem able to do.
Kanai Cube bonuses breakdown?
Blood Shard section gives a good idea. Depth Diggers is best, and everything else is tiny in comparison. Magefist… I’ts difficult to have a useful body slot. Spirit Guards/Nemesis. Ring? RoRG > Rue Chambers… CoE. Weapon is Flying Dragon best > Crystal Fist? In-geom? Raiments strength is so narrow (Basic attacks) that options improving on it aren’t that vast.
I’m on GR40 now and cubed Crystal Fist is very good actually, cuz we’re dashing every 6 sec anyway and Raiment (you said it) are low-def set. Some hits couldn’t be covered with LoH even with Flying Dragon proc, so -50% dmg received is great. Just a thought.
No doubts about Diggers and RoRG, bis.
When I’m supposed to switch to Shenlongs? Non-ancient 2h legendary mace gives like 676k dps when Shenlongs 580k, but “in the field” I’d say the fists shows more stable results even with weaker emeralds in both.
Shenlongs gives an otherworldly DPS increase… youll unerstand once you try it. My only advice is switching once you have the “full build” including the Lefebres rorg diggers.
I’m a total noob in monks but this guide has helped me greatly. Just to let you know guys, this work is appreciated, thank you very much!
For your Inna’s 4 set clear GR20 build I think there is an error.
You have the build with Crippling Wave: Mangle but then you say to try to stack Assimilation as much as you can. Which is it?
Thanks for pointing this out! It used to be Way of Hundred-Assimilation. Both are viable actually but Crippling is more stable. Fixing it!