Just got your Monk to Level 70? Now, its time to get your Free Set! We will help you set up your Monk build to get your 1st, 2nd and 3rd free set asap, which will help you get to your end-game as a Fresh 70 Monk!!

In S10, the Monk free set is Inna’s Mantra.

NO Free Set? Go to PAGE 2!

Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game

Fresh 70 Monk: Getting the Free Set!

Inna’s 2/4 is extremely weak. You will struggle in the TIV entries and GR20 – be very keen of the “setting up” tab below or you will suffer painful roadblocks in progress.

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!
Help! I can't use those skills! (Turn On Elective Mode)
Seasonal Journey Chapter 2: Getting 2 piece
Seasonal Journey Chapter 3: Getting 4 piece
Seasonal Journey Chapter 4: Getting 6 piece
Monk GR 20: 4 piece Inna's Mantra
Stuck on Belial? Lel

Good luck with GR20 – here’s my clear from S6 – I didn’t have Mythic Rhythm in this build but still slimly cleared!

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Fresh 70 Monk: 6pc Free Set Build

Inna’s is an “open set” so you can make use of almost any legendary you pick up.
But, it does make it hard for me to recommend what to chase for.
I’ll be nudging you towards a Mystic AllyExploding Palm setup since it’s the easiest to gear for, and speed farms mid tier content EASILY.

S10 Monk Fresh 70 Inna 6pc Build
Skill Rune
Crippling Wave Mangle
Cyclone Strike Implosion / Wall of Wind
Exploding Palm Shocking Grasp (Impending Doom)
Dashing Strike Way of the Falling Star / Blinding Speed
Mystic Ally Water Ally (Any/All)
Mantra of Salvation (Healing) Agility (Time of Need)
Passives
Sixth Sense (Harmony) Chant of Resonance (Open)
Exalted Soul (Open) Seize the Initiative

Before proceeding there is something you must understand: Inna’s is known as one of the toughest sets (defensively). So why do you feel like paper? Inna’s Set improves your stats greatly in a PERCENT BASED manner. So early on it’s gonna feel bad but scale up quickly. To give you a great metaphor – “You can’t polish a turd”.

FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the good items you need to find.

A quick review before proceeding…

Keep these important things in mind as you progress!

Non-set pieces: Review
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Gaining Power!

Now we have to gain as much power, as quickly as possible.

Legendary Gems

This is the easiest way to gain power simply because getting them has little to no RNG. L25 on 3 of your best gems will increase your power dramatically in a short time!

Click on the tabs to see Inna’s Mantra “Big 3” gems, and “others”.

Inna's 6 Fresh 70: Big 3 GemsOther gems?

Oh boy… how does one recommend “general purpose Inna gems?”

Bane of the Powerful is an amazing gem. 25 points basically “maxes out” its power. It’s no slouch either, since it takes other gems quite a few upgrades before they catch up to Powerful. Keep it at 25 if you like, and replace it whenever you wanna experiment.

Pain Enhancer: does A LOT for you. It’s titanic DoT is further modified by Inna’s Mantra 6 and helps pop your EP‘s. The attack speed you gain is also transferred to your Mystic Allies! Double value of the high heavens!

Bane of the Trapped: The last you should upgrade to 25, but this is the one you should invest the most points in.

—–

Why no Enforcer? Hmm… Pain Enhancer @25 outdoes enforcer @25, I feel. I’m torn between the two on what to recommend for now. Personally, I feel Pain Enhancer is correct.

Any other gems worth it?

Bane of the Stricken: Becomes mandatory in the late game. If you have nothing else to put points on, dump them into Stricken.

Esoteric Alteration: Might be good for when you wanna brainlessly farm some mid-end GR’s. Never bad to own an Esoteric with face-tanking builds. It’s the late game defensive gem of choice.

Simplicity’s Strength: Is used in the most popular Monk builds, and even Inna Generator builds. It’s a notable gem that you might wanna be aware of.

Boon of the Hoarder: You need this for speedfarming.
(See: Speedfarming General | Monk Speedfarming | Best Monk Speedfarming Build)

Getting these gems as soon as you can will greatly change your mid-game. Once you have your Big 3 Legendary gems, level them up to 25. GR 34 is enough to level up a gem to 25. Then go for higher Torments and speedfarm until you get the necessary items you need to get you to your endgame.

Playing the Build & Adjustments

Now that you have the base “power level” of your 6 set and gems, let’s take a short time to review How to Play the Build. Here’s some really basic tips for playing Inna’s Set to help you as you progress into higher difficulties. It’s by no means comprehensive, but still helpful.

Also, as you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.

Here we discuss Playstyle Notes and Build Adjustments.

Inna's 6 BasicsOffense & ResourceDefense & HealingSpeed & Mobility

The playstyle is pretty basic: Cyclone, EP, Win.

Or EP, Cyclone, Win. Lel. I can’t really talk much about the Inna playstyle – but rather Inna basic “progression”.

Right off the bat, Inna has some issues. There’s no direction. There’s no build path. So your ability to edit, adjust and augment your build is the key to getting through this early game speed bump. Thankfully, many resources in this very page help you with that.

Fighting at the right difficulty is also key. Speed is speed, and getting the most “resources per time spent” is what you want to be doing. Newer players struggle with this concept – they end up doing harder torment levels and gain a “feeling of pride” that they’re “farming” that level.

Wrong. You ain’t farming, you struggling.

You cannot convert pride to character progression, sadly. Tone it down and QUICKLY gain power. It’s the first paradigm shift you need to apply to yourself.

More offense or Spirit needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

Our base build packs a lot of passive Spirit regen – scale it back depending on how “wasteful” you are, and when you get items to help you manage Spirit. 

Unity IS THE BEST OFFENSIVE PASSIVE FOR INNA PETS. It buffs up ALL 5/10 of you allies, and gives you 20% more damage. If you’re looking to increase damage – Unity is first and foremost.

Seize the Initiative is actually a great DPS increase, especially for pet centric builds. it increases our power via a whole new vector. ASPD isn’t easy to come by. Mantra of Retribution-Transgression is another solid choice. (Nearly forgot the ultra greedy Dashing Strike-Radiance).

Momentum a notable option for speedier content.

Mythic Rhythm is a good mid-game filler especially for when you get certain legendaries to slap on (Wave of Light…). It helps you manage Spirit by forcing you to attack, and squeezes every ounce of value from your expensive spender. Keep it in mind!

There are other small choices here and there but these are the best of the best and should be considered first.

More defense needed?

Defense comes in the form of self-healing and damage reduction / mitigation.

Like I’ve said earlier, Inna’s Mantra is an extremely tough set BUT it relies PURELY on your base stats. So if your base stats are crap, well… you’re crap.

Dashing Strike-Blinding Speed is THE rune for when tackling more difficult content.

Epiphany-Desert Shroud will fit nicely into our build “some day”. It gives spirit as well, and usually replaces spirit generating skills alltogether.

Sixth Sense (Harmony) these two passives “almost” do the same thing. While Harmony sucks in the early game (where your gear doesn’t support it well), it quickly becomes the strongest defensive passive in the entirety of the game. Use Sixth Sense early if you need defense NOW.

On Mantras and Men: Of all the defensive mantra choices, only three really shine:

Resolve is a great passive when you’re hurting for defense. It’s underrated but it provides a huge boost of survivability. This is amazing in multiplayer, which “artificially” lowers the GR difficulty by many levels.

More mobility needed?

Dashing Strike-Way of the Falling Star it’s funny how a single rune change can do so much for our clear speed. If you need more speed – this is the first place to look.

Mantra of Conviction-Annihilation is a double whammy. It increases our clear speed by making enemies more vulnerable AND give us a speed boost after each kill!

Beacon of Ytar is actually good. While it’s hard to fit in now, reducing Dashing Strike cooldown goes unnoticed in terms of how much ground you can cover. Beacon of Ytar does hard work in our build when the time comes (Epiphany, Mystic Ally).

There are a FEW other miiiiildly viable options for speed, but, I cannot in good faith recommend any more speedy passives this early on. Click the links below to learn more.(See: Speedfarming General | Monk Speedfarming | Best Monk Speedfarming)

Items to look for

There are countless items Inna’s set can abuse simply because it modifies ALL DAMAGE you do. With that being said, I’ll still focus on the pet build since it best facilitates “Day 1 Speedfarming”.

Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).

LEGENDARY ITEMS LIST

Blood ShardsDeath's BreathClassics
Using Blood Shards:

Since you already have the 6 piece, your goal is to find supporting legendaries.

The Crudest Boots – the FIRST thing you should spend your shards on! Having all 10 girls out makes life extremely easy. It literally doubles the already doubled bonuses you have from ALL runed Mystic Allies… Regeneration, Damage, Spirit, Life%… you get the point.

YOU CAN CHEESE THIS PROCESS: Level up a lowbie Monk to Level 8 ONLY. Spending Blood Shards on boots with a Level 8 Monk can only yield 2 legendaries: Crudest Boots and Riviera Dancers. It’s a crappy low level legendary – but that doesn’t matter if you cube it.

After spending on boots, bracer is the next best thing.

  • Bindings of Lesser Gods – Is self explanatory, isn’t it? “200%”.
  • Gungdo Gear – Enables you to have that satisfying explosion that just kills everyone. A key item in many Inna variants, and other Monk builds. Spreading EP is legit unfair.

==== Aside from Crudest, Bindings and Gungdo, the other items aren’t as relevant ====

Shoulders for Lefebvre’s Soliloquy – 50% damage reduction for a single item is amazing value.

“Temporary 2 set” since Inna’s is a 7 piece with no shoulders, you can EASILY fit a 2 piece set bonus from any other Monk set. Auto-EP on attacks from Uliana? Great! Generator speed and power from Raiment? Great! Sweeping Wind gives 50% Defense? Not bad!

There’s not many set specific legendaries but there are a couple odds and ends you’d want asap to help you out in a general perspective:

Again reminding you of the bounty rings:

Ring of Royal Grandeur: Act I bounties.
Avarice Band: Act III bounties, for speedfarming.

Using Death’s Breath – Rare to legendary:

A side note: Inna’s Reach might be a boring set item, but it comes with a “secret roll” of up to 120% Mystic Ally Damage. That’s huge. Since we’re focusing on pets right now, this is a no-brainer and should only be replaced with “full builds”.

Upgrading Daibo for Flying Dragon is the best thing you can find in the entire game for this early game pet build. The ASPD bonus applies to Mystic Allies! The proc on this doubles our power.

Fist of Az’Turrasq is a notable one. Upgrading fists for this is where I would go next. Since we use EP. Inna EP is even viable in the late game. There are also a ton of fists you would like here such as Kyoshiro’s Blade, Crystal Fist, Shenlong

In-geom from Swords is another popular Monk weapon you’d probably want, if you have nothing else to search for. Paired with Dashing Strike, this weapon makes for a great cube item for SPEED.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!

Accessory Sets: FocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Monk Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

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19 COMMENTS

  1. For your Inna’s 4 set clear GR20 build I think there is an error.

    You have the build with Crippling Wave: Mangle but then you say to try to stack Assimilation as much as you can. Which is it?

  2. I’m a total noob in monks but this guide has helped me greatly. Just to let you know guys, this work is appreciated, thank you very much!

    • Blood Shard section gives a good idea. Depth Diggers is best, and everything else is tiny in comparison. Magefist… I’ts difficult to have a useful body slot. Spirit Guards/Nemesis. Ring? RoRG > Rue Chambers… CoE. Weapon is Flying Dragon best > Crystal Fist? In-geom? Raiments strength is so narrow (Basic attacks) that options improving on it aren’t that vast.

      • I’m on GR40 now and cubed Crystal Fist is very good actually, cuz we’re dashing every 6 sec anyway and Raiment (you said it) are low-def set. Some hits couldn’t be covered with LoH even with Flying Dragon proc, so -50% dmg received is great. Just a thought.
        No doubts about Diggers and RoRG, bis.
        When I’m supposed to switch to Shenlongs? Non-ancient 2h legendary mace gives like 676k dps when Shenlongs 580k, but “in the field” I’d say the fists shows more stable results even with weaker emeralds in both.

        • Shenlongs gives an otherworldly DPS increase… youll unerstand once you try it. My only advice is switching once you have the “full build” including the Lefebres rorg diggers.

  3. In the recent guide for season 9, you list one of the requirements for getting the 6 pc as having to kill Ghom on T1. The achievement requires T2.

  4. Really awesome content on this website. Was wondering why fill a skill slot with a mantra, while wearing 4 pieces of inna’s? the set bonus already gives every mantra, epiphany desert shroud seems like a solid skill to use instead

  5. Thanks a lot for the guide, I killed T4 Belial without many problems(and without doing the GR20 or good sockets). If anyone needs, the paragons and the skills were the same as the guide suggests, except for one swap, which is Cyclone Strike(with the Soothing Breeze run) for Sweeping Wind.
    Here you have the setup I used for it: http://imgur.com/a/op0bY

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