You have your Monk to level 70 already? Let’s go complete the season journey requirements and get our free set for this season! We will set up our Monk with the most efficient builds to finish quickly the requirements and get the free set asap!

The Monk free set for season 11 is Raiment of a Thousand Storms.

NO Free Set? Go to PAGE 2!

Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game

Fresh 70 Monk: Getting the Free Set!

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!
Help! I can't use those skills! (Turn On Elective Mode)
Season Journey Chapters Table
Seasonal Journey Chapter 2: Getting the 2 piece
Seasonal Journey Chapter 3: Getting the 4 piece
Seasonal Journey Chapter 4: Getting the 6 piece
Monk GR 20: 4 piece Inna's Mantra

Good luck with GR20 – here’s my clear from S6 – I didn’t have Mythic Rhythm in this build but still slimly cleared!


Fresh 70 Monk: 6pc Free Set Build

Raiment 6 piece Set Build
Skill Rune
Crippling Wave Mangle
Cyclone Strike Wall of Wind / Implosion
Dashing Strike Blinding Speed (Open)
Mantra of Salvation (Open) Agility
Inner Sanctuary Temple of Protection
Epiphany Desert Shroud
Alacrity Seize the Initiative
Sixth SenseG. Path (Double wielding) Determination (Harmony)


So, now what!?

Torment VI: Is your new MINIMUM farming level. Try goin’ higher. Raiment is mainly stopped by defense, since we’re about to power up very quickly offense-wise.

A quick review before proceeding…

Keep these important things in mind as you progress!

Non-set pieces: Review

Gaining Power!

Now we have to gain as much power as quickly as possible.

Legendary Gems

This is the easiest way to gain power simply because getting them has little to no RNG. Get the required legendary gems to level 25 as soon as you have them.

Click on the tabs to see Raiment of a Thousand Storms “Big 3” gems, and “others”.

Raiment 6 Fresh 70: Big 3 Gems

Simplicity’s Strength: is an ABSURDLY powerful upgrade and I mean it. It gives insane damage and self-healing! No other gem even compares to the POWER you get from this.

Bane of the Powerful: A low cost, mega value gem that helps us withstand elite affixes! Crazy value for a low investment of 25 points. This should drop on your first GR.

Bane of the Trapped: is a no-brainer. We don’t even need a slow in our build since we’re… you know… RIGHT NEXT TO THEM.

Any other gems worth it? StrickenEsotericHoarderWreath.

Esoteric Alteration: Might be good for when you wanna brainlessly farm some mid-end GR’s. Never bad to own an Esoteric with face-tanking builds.

Bane of the Stricken: Honestly? I don’t think many of us will ever be at the point wherein we need Stricken for Raiment. Who knows? I’m pretty sure you’ll only need this in the 90+ range? Haha… well, just listing it up here.

Wreath of Lightning: is a commonly used speedy gem. Keep it at 25, it’s never bad to own one in any season – especially those who like to level different characters.

Boon of the Hoarder: You need this for speedfarming.
(See: Speedfarming GeneralMonk SpeedfarmingMonk Fastest Speedfarming)

Aside from these 7 gems listed in these tabs, any other gem is niche, or downright unusable.

These gems would increase your bipping power a lot! Level them up asap so you can climb higher torments and get better gear! Just do some efficient GRing. Level 34 GR should be enough to get a gem to 25.

Playing the Build & Adjustments

We’re going to discuss now on How to Play the Build. Compiled here are some tips and observations to get your Raiment to the endgame.

As you slowly climb the difficulty ladder, you may have to tweak your build by changing up some skills, rune and passives. Don’t be afraid to experiment to find the build that works for you.

Here we discuss Playstyle Notes and Build Adjustments.

Raiment 6 basicsOffense & ResourceDefense & HealingSpeed & Mobility

Dash. Cyclone. Cripple. Dash.

That’s pretty much the rotation. Dashing Strike to keep damage up! Use Mantra – actives to boost defense. Raiment has a pretty simple in-game playstyle – it’s more of a STATS SIMULATOR.

The main thing to learn about Raiment?
Let go of “I must kill that Elite” pride.

It’s all about the feeling. While you will eventually be able to face-tank and out-heal almost everything… there’s a time when you just say “no”.

Certain elites will cremate you – and that’s okay. Sometimes you just get that elite that pricks at your pride… “Damn, you want some ‘eh?” and 5 deaths later, you’re still pissed off that the mighty Raiment was felled by an Arcane Jailer. Well…

Learning when to move on is a core improvement for any build, and much more so for Raiment. Be thankful that you can eviscerate almost any elite – but use wisdom and know when it’s time to give up. And move on.

More offense or Spirit needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

The Raiment 6 build has pretty much all the damage we can equip. Its only a matter of rune changes to “further improve” our skills.

Unity and Determination are the only 2 “generic” DPS passives I’d consider.

More defense needed?

Defense comes in the form of self-healing and damage reduction / mitigation.

Again, we tried to cram as many of these as possible into our build! Why? Go zone into a TX rift and see how you fare without ’em!

Mantra of Salvation-Agility is the absolute king of defensive changes. +RES and Dodge is hard to beat. It’s the first option you should check out when suffering badly.

Dashing Strike-Blinding Speed is OP since we can dash “at will”, keeping the buff up.

Guardian’s Path: More dodge! DON’T USE IT WHEN YOU HAVE A 2H WEAPON!

Sixth Sense is a crappy replacement for Harmony in the time being. We use it because we must right now, and not because it makes us happy.

Mystic Ally-Enduring Ally acts in the same way. It’s a low-level crappy solution to a desperate problem we have RIGHT NOW. It’s ok, we will get there.

More mobility needed?

Dashing Strike – Way of the Falling Star is the only mobility you ‘need’ with Raiment.

Fleet Footed makes a case for bounty runs… but it’s a little meh.

Any other changes for speed at this point is too greedy, and I can’t recommend it.
(See: Speedfarming General | Monk Speedfarming | Best Monk Speedfarming)

Items to look for

Speedfarming time! Below is a list of items we can equip with Raiment to fully maximize its potentials.

Shenlong is the ultimate goal here. But since it might be hard to complete this 2 set, we can opt for Crystal Fist and In-geom for the time being.


Blood ShardsDeath's BreathClassics
Using Blood Shards:

Since you already have the 6 piece, your goal is to find supporting legendaries.

DEPTH DIGGERS. Keep takin’ Kadala’s pants off until she gives you “Depth Diggers“…. .. Seriously though Depth Diggers, quite literally, doubles our damage. Double. “2x”.

Spirit Guards give us a much needed defensive boost. Whew! Nemesis also comes from this pile so it’s a great thing to invest on.

Lefebvre’s Soliloquy for our much needed defenses. Sadly, these items are quite hard to fit in without good ‘ol RoRG… So you should be going for that next…

Belt has good ‘ol Goldwrap, and String of Ears to help you out with defense.

– Ring of Royal Grandeur: Act I bounties, to fit all our greed.
– Avarice: Act III bounties, for speedfarming.

There’s not even many “fillers” for Raiment! So little is of actual use to our build. Just dump shards to find rings you need, try your luck on weapons, or just fish for ancients!

Again reminding you of the bounty rings:

Ring of Royal Grandeur: Act I bounties.
Avarice Band: Act III bounties, for speedfarming.

Using Death’s Breath – Rare to legendary:

LISTEN UP KIDS, Daibo goes first. Yes you heard me right DAIBO GOES FIRST. Why? Flying Dragon is infinitely more important than Shenlong at this stage in the game. It improves our healing via LpH, and gives us the spirit regen to accommodate Shenlong.

ALSO What happens if you get 1 Shenlong? Now what? You’re wasting double the shards to get an unruly effect you might not be able to manage!!!

Flying Dragon can be used alone, without Shenlong for a loooong time before it feels sucky. Now imagine the reverse scenario… stuck with 1 Shenlong? Lel.

I know a lot of people will hate that advice, but I’m not here to facilitate your childish dreams of attacking fast with 2 weapons cliche fantasy. Upgrade your damn Daibo first.

Then spam upgrade Fists until you get the pair of Shenlong.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!

Accessory Sets: FocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Monk Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

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  1. For your Inna’s 4 set clear GR20 build I think there is an error.

    You have the build with Crippling Wave: Mangle but then you say to try to stack Assimilation as much as you can. Which is it?

  2. I’m a total noob in monks but this guide has helped me greatly. Just to let you know guys, this work is appreciated, thank you very much!

    • Blood Shard section gives a good idea. Depth Diggers is best, and everything else is tiny in comparison. Magefist… I’ts difficult to have a useful body slot. Spirit Guards/Nemesis. Ring? RoRG > Rue Chambers… CoE. Weapon is Flying Dragon best > Crystal Fist? In-geom? Raiments strength is so narrow (Basic attacks) that options improving on it aren’t that vast.

      • I’m on GR40 now and cubed Crystal Fist is very good actually, cuz we’re dashing every 6 sec anyway and Raiment (you said it) are low-def set. Some hits couldn’t be covered with LoH even with Flying Dragon proc, so -50% dmg received is great. Just a thought.
        No doubts about Diggers and RoRG, bis.
        When I’m supposed to switch to Shenlongs? Non-ancient 2h legendary mace gives like 676k dps when Shenlongs 580k, but “in the field” I’d say the fists shows more stable results even with weaker emeralds in both.

        • Shenlongs gives an otherworldly DPS increase… youll unerstand once you try it. My only advice is switching once you have the “full build” including the Lefebres rorg diggers.

  3. In the recent guide for season 9, you list one of the requirements for getting the 6 pc as having to kill Ghom on T1. The achievement requires T2.

  4. Really awesome content on this website. Was wondering why fill a skill slot with a mantra, while wearing 4 pieces of inna’s? the set bonus already gives every mantra, epiphany desert shroud seems like a solid skill to use instead

  5. Thanks a lot for the guide, I killed T4 Belial without many problems(and without doing the GR20 or good sockets). If anyone needs, the paragons and the skills were the same as the guide suggests, except for one swap, which is Cyclone Strike(with the Soothing Breeze run) for Sweeping Wind.
    Here you have the setup I used for it:


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