Here we are again! If you’re a Fresh L70 Monk and wondering where to go – look no further. Seriously. Here, we teach you what to do step by step until you reach your free seasonal 6 piece set.


The Monk free set for season 13 is Monkey King’s Garb (Sunwuko).

NO Free Set? Go to PAGE 2!

Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game

Fresh 70 Monk: Getting the Free Set!

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!
Season Journey Chapters Table
Season Journey Chapter 2: Getting the 2 piece
Season Journey Chapter 3: Getting the 4 piece
Season Journey Chapter 4: Getting the 6 piece
Monk GR 20: 4 piece Monkey King's Garb

Fresh 70 Monk: 6pc Free Set Build

S13 Fresh 70 Sunwuko Set Build
Skill Rune
Crippling Wave Mangle
Wave of Lightning Explosive Light
Sweeping Wind Inner Storm
Dashing Strike Blinding Speed / Falling Star
Mystic Ally Air Ally
Mantra of Salvation (Healing) Agility (Circular Breathing)
Beacon of Ytar (Sixth Sense) Resolve
Seize the Initiative Mythic Rhythm (Chant of Resonance)

Monk has some very efficient skills and passives to adjust offense and defense. This will be discussed in length in the build adjustment tab below.

I will mainly focus on progressing towards a Wave of Light-centric build.
Why? IMO it’s superior in terms of early speed farming, which is our next milestone.
If you’re curious, here’s a summary of items for each of Sunwuko’s modified skills:

Sunwuko Skill Item Item Item Item
ALL TYPES Kyoshiro’s Soul
Wave of Light Incense Torch Kyoshiro’s Blade Pinto’s Pride Tzo Krin’s Gaze
Lashing Tail Kick Gyana Na Kashu Scarbringer Rivera Dancers
Tempest Rush lel Balance Mantle of Channeling Hexing Pants Cesar’s Memento

So, now what!?

FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the good items you need to find.

A quick review before proceeding…

Some things to keep in mind about your Sunwuko Set. Read on.

Non-set pieces: Review

Gaining Power!

The next sections are intertwined. I’ll be talking about Legendary Gems and Key items.

Legendary Gems

Pop these babies up on your jewelry and see your damage skyrocket! This is easily a non-RNG based way to increase your power RIGHT NOW. Personally, I do Neph>GR>Neph>GR until I get my main ones to 25.

Click on the tabs to see Sunwuko’s “Big 3” gems, and “others”.

Sunwuko 6 Fresh 70: GemsOther gems?

Bane of the Powerful: is an amazing gem. 25 points basically “maxes out” its power. It’s no slouch either, since it takes other gems quite a few upgrades before they catch up to Powerful. It has a place in your set for a very long time, and potentially forever.

Bane of the Trapped: seems very difficult to trigger right now, but will be brainless once you loot your Pinto’s Pride. Nevertheless the L25 bonus allows you to trigger the gem when you’re in their face.

“I NEED A DEFENSIVE GEM!” If I were to level up a temporary defensive gem, it would most likely be Molten Wildebeest’s Gizzard. If you have great self-healing, Moratorium makes a case. Either way I wouldn’t mind leveling one of these up to 50, then use it for augments after.


Zei’s Stone of Vengeance is a great gem for the set but only until we get Tzo Krin’s Gaze. It is the single most powerful gem in terms of damage boosting (if range is maxed). And even provides us with a stun to help out in defense. It’s a great gem.


You will often be shuffling a combination of these three, Stricken and Hoarder. Check the next tab for info on those.

Any other gems worth it? 

Bane of the Stricken:  Sunwuko is piss poor at killing rift guardians. This will alleviate that. You won’t feel this until GR70+, at least. This WILL be in your 3 gems when you reach the upper reaches of progression. But that’s a distant land from where you stand now.

Esoteric Alteration:– Is a viable late-game gem, allowing you to survive

Boon of the Hoarder: Will make “farming” easier.
(See: Speedfarming GeneralMonk SpeedfarmingMonk Fastest Speedfarming)

The legendary gems mentioned above are what I think will work well with your free set.

The legendary gems listed above will get you to power up asap! Aside from these, I don’t think there are other gems that will work well with Monkey King’s.

Get all these gems to level 25 as soon as you can. Besides level 34 is enough to get them to 25!

Playing the Build & Adjustments

We will be tackling here the basic gameplay for Monkey King’s Garb set. We will also note the skills/runes/passives that can work with the set together with the necessary legendary items needed to get your set to higher GR levels!

Here we discuss Playstyle Notes and Build Adjustments.

Sunwuko 6 BasicsOffense & ResourceDefense & HealingSpeed & Mobility

There’s honestly not much change.
Sunwuko plays exactly like our leveling and no-set 70 build.

The playstyle is obvious. Gain a bunch of spirit, dump it all with Wave of Light.

Sweeping Wind is the core of your build. It provides you with defense, a random taunt (of questionable effectivity), spirit regen and empowers Wave of Light. Needless to say, having it up at all times is IMPORTANT.

Scoring a Crit has a chance to increase the stack, hitting an enemy retains its duration. The rest of the build isn’t very complicated. Use Dashing Strike liberally, and press Air Ally when you’re low.

With Kyoshiro’s Soul, this becomes a lot simpler.

More offense or Spirit needed?

Offense is usually categorized as Damage or, indirectly, Resource Gain.

Sunwuko requires a massive influx of spirit! The build revolves around generating a ton of spirit and reducing our spirit costs! ALWAYS BE AWARE certain combination of rerolls and items will make you feel like you’ve “gone overboard” with spirit, and you can cut back a bit in place of more damage and defense.

Epiphany – Insight (Desert Shroud): The baseline skill of Epiphany gives us a large spirit influx. This REPLACES OUR BASIC ATTACK once we get a few key items which will help us manage our spirit better. Once the build comes together you’ll see that spirit generators are simply not needed any more! (Once you fit Epiphany in your build, making space for Beacon of Ytar is a good idea).

Mystic Ally-Air AllyExalted Soul, and Chant of Resonance are 3/4 of the Monk’s passive spirit regen skills and passives. The only other one is Mantra of Healing-Circular Breathing. We don’t use that any more since the loss of a “better” mantra is too big.

Guardian’s Path with a 2-handed weapon gives a spirit generation bonus – THIS IS A TRAP. It’s a terrible passive for generation! The dual wield version, however, is amazing.


Mantra of Conviction-Overawe is the go-to offensive mantra. It’s simple, brainless, passive, and we can even abuse the active half with Chant of Resonance.

Unity is a basic DPS increase. Right now it gives us 15% (5 from yourself, 5 from your follower, 5 from your Mystic Ally! No joke!). With Crudest Boots, this passive maxes out to 20%. (Yeah, so much for “Unity” eh? It can be maxed alone lol).

Seize the Initiative is actually a great DPS increase. IT COMES AT A HUGE COST, LITERALLY. Spending 30% more spirit, since we attack that much faster! It’s unlikely you’ll be using this until later on in the game when you’re more progressed.

More defense needed?

Defense comes in the form of self-healing and damage reduction / mitigation.

Self-healing for Monk is hard to come by. Life per Spirit Spent and Life per Hit are the best sources for the early game.  Life per Spirit Spent comes in weapons and Spirit Stones. Life per Hit is best on weapons (but it appears in many other places, too). Don’t get too greedy with damage this early, I would even be happy using a 2H with LPFS and LPH on it.

Dashing Strike-Blinding Speed is THE rune for when tackling more difficult content.

Epiphany-Desert Shroud fits nicely into our build REPLACING OUR BASIC ATTACK ONCE WE HAVE BETTER SPIRIT MANAGEMENT ITEMS. It gives a large passive spirit regen, and a much needed defensive boost. (once you fit Epiphany in your build, making space for Beacon of Ytar is a good idea)

On Mantras and Men: Of all the defensive mantra choices, only three really shine:

Sixth Sense (Harmony) these two passives “almost” do the same thing. While Harmony sucks in the early game (where your gear doesn’t support it well), it quickly becomes the strongest defensive passive in the entirety of the game. Use Sixth Sense early if you need defense NOW.

Resolve is a great passive when you’re hurting for defense. It’s underrated but it provides a huge boost of survivability. This is amazing in multiplayer, which “artificially” lowers the GR difficulty by 6 levels.

More mobility needed?

Dashing Strike-Way of the Falling Star – it’s funny how a single rune change can do so much for our clear speed. If you need more speed – this is the first place to look.

Mantra of Conviction-Annihilation is a double whammy. It increases our clear speed by making enemies more vulnerable AND give us a speed boost after each kill!

Beacon of Ytar is actually good. While it’s hard to fit in now, reducing Dashing Strike cooldown goes unnoticed in terms of how much ground you can cover. Beacon of Ytar does hard work in our build when the time comes (EpiphanyMystic Ally).

There are a FEW other miiiiildly viable options for speed, but since Sunwuko doesn’t do well without supporting items, I cannot, in good faith, recommend any more speedy passives this early on. Click the links below to learn more.
(See: Speedfarming General | Monk Speedfarming | Best Monk Speedfarming)

Items to look for

This is the reason why we need to speedfarm! Be on the look out for the items listed below with the best possible stats!


Blood ShardsDeath's BreathClassics
Using Blood Shards:

Sunwuko revolves around FOUR KEY ITEMS, which are all MASSIVE.
It’s difficult to tell you which is more important than which – So here’s the 

Four Heavenly Kings” in rough importance ranking:
Kyoshiro’s Soul > Tzo Krin’s Gaze = Cindercoat = Pinto’s Pride

Belt: snagging Kyoshiro’s Soul gives us a HUGE quality of life increase. It keeps Sweeping Wind up “forever”. This belt is arguably the most important since it just MAKES LIFE EASIER. No more worrying about Sweeping Wind! If you got this far, you know how important this is.

Head: gives the spirit stone Tzo Krin’s Gaze. This notoriously difficult to reroll/perfect item gives you an extreme jump in raw power. The fact that it makes your WoL ranged gives you an added layer of safety! Don’t be fooled by its orange only text – Tzo Krin’s Gaze rolls with a blue stat of +150% WoL power! Do not cube this (requires RoRG).

ChestCindercoat gives 30% Resource cost reduction on fire skills. There’s a trick to obtaining a “cube worthy” Cindercoat – spend shards on a newly made L34 Monk! This is technically not needed in very specific iterations of the final build, you can get rid of this with enough RCR and Spirit Regen… But 9 times out of 10 you’re gonna be using this early on.

Bracers: yield Pinto’s Pride. It’s arguably the worst of the four kings on the surface. The slow it procs is worth millions upon millions of toughness from saved damage. It also triggers Bane of the Trapped which puts this guy to roughly a 200+% DPS increase.

After this, there’s only one other important legendary…

Boots: Crudest Boots: Doubles Mystic Ally, which doubles our spirit regen from Air Ally (and even doubles the spirit gained from pressing it). It’s a nice addition to our total build.

A Friendly reminder regarding bounty rings:

Using Death’s Breath – Rare to legendary:

This one’s a no brainer… Incense Torch of the Grand Temple from Daibo is the first legendary you’re gonna be after. Reduces WoL cost by HALF! It also rolls with a blue stat of +30% WoL damage!

Next are Fist WeaponsKyoshiro’s Blade and Vengeful Wind are the the pair you’re looking for. As you noticed – BOTH buff our build quite nicely.

The “final” setup is Incense Cubed, while double wielding
Kyoshiro’s Blade and Vengeful Wind.

In-geom from Swords is another popular Monk weapon you’d probably want, if you have nothing else to search for.

Once you’re REALLY progressed and defense becomes a real issue,
the setup would be Dual Fists equipped and Incense Torch cubed.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!

Accessory Sets: FocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Monk Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

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  1. For your Inna’s 4 set clear GR20 build I think there is an error.

    You have the build with Crippling Wave: Mangle but then you say to try to stack Assimilation as much as you can. Which is it?

  2. I’m a total noob in monks but this guide has helped me greatly. Just to let you know guys, this work is appreciated, thank you very much!

    • Blood Shard section gives a good idea. Depth Diggers is best, and everything else is tiny in comparison. Magefist… I’ts difficult to have a useful body slot. Spirit Guards/Nemesis. Ring? RoRG > Rue Chambers… CoE. Weapon is Flying Dragon best > Crystal Fist? In-geom? Raiments strength is so narrow (Basic attacks) that options improving on it aren’t that vast.

      • I’m on GR40 now and cubed Crystal Fist is very good actually, cuz we’re dashing every 6 sec anyway and Raiment (you said it) are low-def set. Some hits couldn’t be covered with LoH even with Flying Dragon proc, so -50% dmg received is great. Just a thought.
        No doubts about Diggers and RoRG, bis.
        When I’m supposed to switch to Shenlongs? Non-ancient 2h legendary mace gives like 676k dps when Shenlongs 580k, but “in the field” I’d say the fists shows more stable results even with weaker emeralds in both.

        • Shenlongs gives an otherworldly DPS increase… youll unerstand once you try it. My only advice is switching once you have the “full build” including the Lefebres rorg diggers.

  3. In the recent guide for season 9, you list one of the requirements for getting the 6 pc as having to kill Ghom on T1. The achievement requires T2.

  4. Really awesome content on this website. Was wondering why fill a skill slot with a mantra, while wearing 4 pieces of inna’s? the set bonus already gives every mantra, epiphany desert shroud seems like a solid skill to use instead

  5. Thanks a lot for the guide, I killed T4 Belial without many problems(and without doing the GR20 or good sockets). If anyone needs, the paragons and the skills were the same as the guide suggests, except for one swap, which is Cyclone Strike(with the Soothing Breeze run) for Sweeping Wind.
    Here you have the setup I used for it:

  6. Thanks for the guide, just started supporting you guys on Patreon since I’ve been using your guides for the last few seasons.

    Do you have paragon point recommendations? I only saw the small bit in the section on beating GR20.


    • Oh wow! Thanks so much! Paragon Priorities are as follows for a basic fresh 70 monk using Uliana:

      MS > DEX > Spirit optional > VIT
      CDR > CHC > CHD > AS
      ALLRES > Life > Armor > Regen
      AD > LPF > RCR > GF


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