Fresh 70 Monk : Free Set Available

Welcome Monk-ies to season 6 Monk Free Set Guide. This season’s free set is Inna’s Mantra, which is also the strongest set for Monks. Let’s set up this freebie and get to the highest GR we can!

*This fresh Free set was played with no paragons, no legendary items, worn or kanai’zed, to show how “easy” it is to clear all goals (except maybe GR20) to get all the free sets.

NO Free Set? Go to page 2!

Fresh 70 Monk: No free set! | Free set available!
Build | PlaystyleSetting up | Gaining Power! | Bridging to the End-game

Click below to reveal the builds

Inna's 2 Piece Set : T2
Inna's 4 Piece: GR 20

SInce the vid wont fit in the boxes above…

Fresh 70 Monk: Inna’s 6 Free Set

Inna’s Mantra 6 Fresh 70 Monk
Skill Rune
Way of Hundred Fists Assimilation
Exploding Palm Impending Doom
Dashing Strike Radiance
Mystic Ally Water Ally
Cyclone Strike Implosion
Mantra of Retribution Transgression
Passives
Unity Beacon Of Ytar
Seize the Initiative Exalted Soul

 

Playing the Build & Adjustments

Clump up your enemies by Cycloning them in, apply Exploding Palm, trigger that explosion with Way of Hundred Fists, repeat. Don’t worry about the stragglers as your girls will finish them off for you. Just go ahead to your next chunk and repeat said process. Boom!

Inna’s set is so strong with lots of freebies, from base mantras and increased DPS.

Unity is extremely good since it buffs all of your gang. Seize the Initiative works the same way – Mystic Ally scale up extremely well with ASPD. These two passives are mandatory.

Offense & ResourceDefense & HealingSpeed & Mobility
 More offense or Spirit needed?

As mentioned before you would need an amazing reason to let go of either Unity > Seize the Initiative. They’re very good, and likely here to stay forever. Similarly, Mantra of Retribution-Transgression should stay in your bar as long as you can manage it.

Momentum and Determination are roughly the same, and they’re the next best DPS passives.

Spirit Regen? Chant of Resonance > Exalted Soul, if ever you need more Spirit.

Crippling Wave-Rising Tide is actually not a bad choice, probably better for groups and utterly brainless speedfarming. Only this and Assimilation (from your basic attacks) have a significant effect on your build right now

 More defense needed?

Defense is usually categorized in either Toughness or Self-healing capability.

Harmony is of course your best defensive passive, but your gear needs to support it. Read our Harmony Passive Guide. It will take that open slot once you have enough Harmony capable gear.

Resolve is the only other defensive passive you can “practically” use. Near Death Experience, too, of course. Finally, if ever you’re using 2x 1-handers – Guardian’s Path.

Dashing Strike-Blinding Speed is an amazing defensive buff, but comes at a painful loss of the Radiance rune. If you need it… you need it.

Keep in mind with Inna’s, ALL mantras are active, and doubled. So the only point in selecting one in your bar is the RUNE.

Mantra of Salvation-Agility will have the highest defensive yield in a mantra rune-change.

Crippling Wave-Concussion is a bit of a stretch.

 More mobility needed?\

Dashing Strike-Way of the Falling Star is the rune change you need to cover the most distance.

Beacon of Ytar (recommended above) has the side-effect of decreasing Dashing Strikes cooldown which means more ground covered.

There’s really not much changes we can make to increase Monk’s mobility right now. It would be too greedy a change.
(See: D3 Speedfarming General, Monk Speedfarming)

Setting up!

Level 70 Armor! Once you get to level 70, craft at-level gear for your Monk. If you get some nice yellow gear, don’t hesitate to re-roll stats on them. Make sure that they have Dex and Vit on them. Craft a 2 handed Mace, for now, for that highest damage per sec.

Cold Damage% Found on bracers and amulet for Exploding Palm-Impending Doom, which is the rune you’ll end up with, and Mystic Ally-Water Ally activation. This combo becomes more apparent with CoE

Skill%? Luckily both fronts of your damage do not share a slot:

  • Exploding Palm% on Boots and Helm (but you’d like to have crit on helm)
  • Mystic Ally% on Shoulder and Chest
  • These small re-rolls can add a massive DPS output increase!

Other re-rolls: Try to get Crit and Crit Damage on your gear. Sockets for accessories to set it up for once you get your legendary gems.

Gems: For now, socket in Green (Emerald) gems on all your gear and weapon.

Templar: Hire him to help you go through nephs, GRs and bounties quicker. He heals you, increases your Spirit Regen, does Damage to your enemies and Stuns them, too!

Re-rolling, finding and fixing for better items to get rid of unnecessary stats is a huge improvement! I know they’re only yellows but re-rolling them does a lot! ITS DIRT CHEAP TOO.

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Gaining Power!

Since we already have Inna’s 6, be on the lookout for these items that synergize with the set.

Unlocking Kanai’s Cube

Unlock your Kanai’s cube as soon as you get to level 70. These 3 additional legendary powers will give you the much needed boost to clear rifts easily.

Legendary Gems

Since different Inna’s endgame builds may use different gems, it’s hard to recommend 3 gems for every purpose. So let’s start with the sure ones: Trapped and Powerful.

Trapped and Powerful are pretty generic, and can serve you till the end of time. The nice thing about Powerful is that you do not need to invest many points into it. (Technically its power maxes out when it hits 25). So where to invest next?

Enforcer and Pain Enhancer are the next best two gems. Enforcer is probably the better choice as you enter the mid-game. Bane of the Stricken is the other best generic gem, but generally useless in the early game, so you can skip it for now.

The gems mentioned above are probably the best general use gems for Inna’s, the below are more niche purpose gems.

Simplicity’s Strength – is used in quite a bit of Monk builds and some Inna variants, any monk would be okay to own a 25+ SS.

Wreath of Lightning – a welcome addition when you do your speedfarming. Leveling this to 25 ain’t so hard, and you don’t even need to level it past that.

Boon of the Hoarder – a must have legendary gem when farming. This caps at level 50. (See: D3 Speedfarming General, Monk Speedfarming).

Items to look for

Blood ShardsDeath's BreathClassics
Using Blood Shards:

Since you already have the 6 piece, your goal is to find supporting legendaries.

The Crudest Boots – the FIRST thing you should spend your shards on! Having all 10 girls out makes life extremely easy. It literally doubles the already doubled bonuses you have from ALL runed Mystic Allies… Regeneration, Damage, Spirit, Life%… you get the point.

YOU CAN CHEESE THIS PROCESS: Level up a lowbie Monk to Level 8 ONLY. Spending Blood Shards on boots with a Level 8 Monk can only yield 2 legendaries: Crudest Boots and Riviera Dancers. It’s a crappy low level legendary – but that doesn’t matter if you cube it.

After spending on boots, bracer is the next best thing.

Binding of Lesser Gods – Is self explanatory, isn’t it?

Gungdo Gear – Enables you to have that satisfying explosion that just kills everyone. A key item in many Inna variants, and other Monk builds. Spreading EP is legit unfair.

Lefebvre’s Soliloquy – 50% damage reduction for a single item is amazing value.

There’s not many set specific legendaries but there are a couple odds and ends you’d want asap to help you out in a general perspective

Using Death’s Breath – Rare to legendary:

While we can’t talk about all kinds of weapons various Inna builds use – the below will definitely serve best for your Fresh 70 Monk with Inna 6.

The Fist of Az’Turrasq – TRIPLES the power of EP. Triples! If you think this is not value you can go ahead and uninstall D3. Even with crappy gear, an empowered Exploding Palm-Impending Doom will kill most torment 10 monsters.

Inna’s Reach – finding (a hopefully ancient) Inna’s Reach is godlike power for any Inna build. What many might not know is that it rolls with up to 120% Mystic Ally Damage.

Flying Dragon is a generic DPS increase for most builds, and you’ll be happy to own one.

Any other weapons you hunt for will likely be build specific. So upgrade FIST & DAIBO.

The Classics:

Ring of Royal Grandeur – Kanai this or wear it, if you want to squeeze in another legendary power into your build.

Obsidian Ring of the Zodiaca filler ring, mostly for its cooldown reduc.

Reaper’s Wraps – this is very good for early part of being a level 70 Monk. Get the plan by bipping Malthael.

Convention of Elements – this will help set up a much bigger explosion by syncing Cold elemental damage with detonating Exploding Palm-Impending Doom.

Unity – equip this to both yourself and your unkillable follower for 50% damage reduction!

Accessory Sets:

  • FocusRestraint – Not that suitable for Inna, but not a bad power up early on.
  • Endless Walk – You’ll be using this for Inna 6 end-game, and it works perfectly with the playstyle. Take less damage while piling them up, and deal more damage when you’re finally ready to blow up Exploding Palm!

Goldwrap+Avarice Band+Boon of the Hoarder – I’ll never get tired of recommending this combo.

Check out these links on how to make Monk Speedfarm-y ready:

Monk sets soon…. 🙂

You might also want to read on this too: Harmony Passive Guide

Fresh 70 Monk: No free set! | Free set available!

Build | PlaystyleSetting up | Gaining Power! | Bridging to the End-game

17 COMMENTS

  1. For your Inna’s 4 set clear GR20 build I think there is an error.

    You have the build with Crippling Wave: Mangle but then you say to try to stack Assimilation as much as you can. Which is it?

  2. I’m a total noob in monks but this guide has helped me greatly. Just to let you know guys, this work is appreciated, thank you very much!

    • Blood Shard section gives a good idea. Depth Diggers is best, and everything else is tiny in comparison. Magefist… I’ts difficult to have a useful body slot. Spirit Guards/Nemesis. Ring? RoRG > Rue Chambers… CoE. Weapon is Flying Dragon best > Crystal Fist? In-geom? Raiments strength is so narrow (Basic attacks) that options improving on it aren’t that vast.

      • I’m on GR40 now and cubed Crystal Fist is very good actually, cuz we’re dashing every 6 sec anyway and Raiment (you said it) are low-def set. Some hits couldn’t be covered with LoH even with Flying Dragon proc, so -50% dmg received is great. Just a thought.
        No doubts about Diggers and RoRG, bis.
        When I’m supposed to switch to Shenlongs? Non-ancient 2h legendary mace gives like 676k dps when Shenlongs 580k, but “in the field” I’d say the fists shows more stable results even with weaker emeralds in both.

        • Shenlongs gives an otherworldly DPS increase… youll unerstand once you try it. My only advice is switching once you have the “full build” including the Lefebres rorg diggers.

  3. In the recent guide for season 9, you list one of the requirements for getting the 6 pc as having to kill Ghom on T1. The achievement requires T2.

  4. Really awesome content on this website. Was wondering why fill a skill slot with a mantra, while wearing 4 pieces of inna’s? the set bonus already gives every mantra, epiphany desert shroud seems like a solid skill to use instead

  5. Thanks a lot for the guide, I killed T4 Belial without many problems(and without doing the GR20 or good sockets). If anyone needs, the paragons and the skills were the same as the guide suggests, except for one swap, which is Cyclone Strike(with the Soothing Breeze run) for Sweeping Wind.
    Here you have the setup I used for it: http://imgur.com/a/op0bY

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