Just got your Witch Doctor to Level 70 Witch Doctor? Now what? Your goal is to get your FREE SET ASAP. In this guide, you’ll learn exactly what to do for each step, ultimately leading to the end-game as your Fresh 70 Witch Doctor.
In S9, the Witch Doctor free set is Raiment of the Jade Harvester. YOU WILL HAVE NO PROBLEMS getting the free set and progressing as long as you’re mindful of Life per Hit and Armor (AND I’M SORRY IF I WILL REMIND YOU OF THIS OFTEN – so you wont miss it no matter where you enter this guide)
Click below to reveal the instructions you need for each step:
|S9 Fresh 70 WD Jade Harvester 6pc build|
|Locust Swarm||Cloud of Insects|
|Spirit Walk||Severance / Jaunt|
|Zombie Dogs||Leeching Beasts|
|Creeping Death||Rush of Essence|
|Swampland Attunement (Pierce)||Grave Injustice|
Short discussion: you have 5 grand slam passives, and only space for 4. Creeping Death is MANDATORY. The problem’s with Pierce the Veil vs Rush of Essence vs Swampland. I would use Swampland since defense can be a big issue early on. Pierce is great but painful without Rush. As you get the hang of things, you may be able to get rid of Rush.
FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the good items you need to find.
A quick item review before proceeding…
It’s time to get beefier. The easiest way is Legendary Gems, and obtaining key items.
Getting your three best gems will significantly increase your power level. They aren’t affected by RNG (too much) and you’ll quickly get ’em. Simply neph > gr > neph > gr until you get the three you need!
Click on the tabs to see Jade Harvester’s “Big 3” gems, and “others”.
Get these three to L25 ASAP:
Bane of the Powerful can sit at 25 for a long time and you wouldn’t care! A great gem which gives massive bang for buck. 25 ASAP then get workin’ on the others.
Moratorium is a very good filler. It will help you push upwards since defense is what you’ll be lacking for quite a while. When you feel like it’s getting old, just use it for augments! Self-healing builds push this gem to absurd power levels! If you prefer more DPS gems, check the next tab.
Any other gems worth it?
Bane of the Stricken is good to own for any non-support build. While Haunt’s single target damage is pretty good, there will come a point in time where Stricken is just plain needed. When RG’s take a good few minutes – you know it’s time. It won’t be for a while, though.
Just get them asap while slowly climbing the GR’s you’re allowed to do. Do neph/GR/neph/GR etc until you get the big 3. Don’t overdo the level, just go for efficient farming and cheap empowering. GR 34 is enough to 25 a gem.
With 3 of your best gems at L25 – try much higher Torment levels (VII?). So now the real farming begins… and the Jade Harvester defense problems begin, too.
Playing the Build & Adjustments
Now that you have the base “power level” of your 6 set and gems, let’s take a short time to review How to Play the Build. Here’s some really basic tips for playing Jade Harvester to help you as you progress into higher difficulties. It’s by no means comprehensive, but still helpful.
Also, as you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.
Here we discuss Playstyle Notes and build Build Adjustments.
Haunt spam single target is crazy. It’s a bit annoying since the spirits aren’t super smart. Highlight the guy you wanna Haunt to be sure. Every enemy you engage should be haunted, as it’s the main source of your damage.
Creeping Death keeps your dots on “forever” so sometimes just let ’em bleed out if they’re really low. This is much more prevalent in the early game. If you’re curious “forever” means 5 minutes, lol. Oh Piranhado’s vulnerability is part of this forever, too.
Soul Harvesting puts you in danger. Spirit Walking in to get invulnerability is an obvious “workaround”. Luckily, Grave Injustice helps you spam this for both combat AND travelling. Value. Haunting reduces the CD of this in case you didn’t notice – which really contributes to your DPS.
Offense is usually categorized in Damage or, indirectly, Resource Gain.
Rush of Essence is the best mana generator for us since we spam Haunt, and it’s included in our base build. The only reason why we “need” this is to reliably cast Locust Swarm. It’s a bit of a crutch, really and can be removed with some build upgrades (Wormwood). It’s included in the base build, and no other passive should be considered (or active skill).
As for other things, it’s very difficult to increase our DPS without some kind of penalty. Increasing Locust Swarm damage actually sucks, which is why I recommend Cloud of Insects. It’s surprising how much Haunt does in comparison.
Haunt-Poisoned Spirits can seem good… honestly I don’t know what the right call is. Launching 2 spirits beats 1 most of the time! This is on the greedy side.
The build is pretty tight and can’t really fit more defense in the skillbar. While you have great defensive passives, you also have quite a few important ones. I’ll just discuss a bit here…
Diamonds on your gear if you’re sorely lacking, sir.
Witch doctor’s main defense is modifying your armor via Soul Harvest-Languish. It won’t work well if your base armor rating is CRAP, so get those armor rolls going. Spirit Walk-Jaunt is absurdly OP as you’re invul, and Grave Injustice helps you out here. Leeching Beasts has been mentioned enough, but again, the self-healing is insane.
Swampland Attunement is king of defensive passives. Pickup radius is relevant for WD’s if you haven’t noticed. Note that this doesn’t increase lightning and arcane resist. I recommend it in the base 4 passives since defense will be holding you back right now, not damage.
Increasing your INT increases your resists. So augments and gearing up is a huge factor. In terms of your actual kit, there’s not much practical defenses you can gain…
Mobility and speed simply make farming faster. If you’re slightly newer, you may underestimate just how important this is!
Items to look for
Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).
Ring of Emptiness, I don’t care how many times I remind you of this. It’s hard to fish for a ring via DB’s or Shards – you must obtain this ring. AT ALL COSTS.
What slots to spend blood shards on, by loose order of “importance”.
(Just plugging in Ring of Emptiness again, hehe. It sucks fishing for rings with shards but you’ll end up doing this after you get these value items)
Helm: The very first item to fish for, and one of the very few core items of Harvester is none other than Quetzalcoatl. (you MUST HAVE CREEPING DEATH PASSIVE). This basically doubles the DPS of your DoTs, but halves the duration…. but since our DoT’s are infinite… Yep. Straight up double damage with a single item.
Belt: has Haunting Girdle, among other things like Goldwrap and String of Ears. Haunting Girdle might feel a little underwhelming but the choices for tryhard belt slots are slim. Hwoj Wrap is not a bad defensive choice either.
There are really only three weapons I want with this build.
- Sacred Harvester (from Ceremonial Dagger): I feel this is the correct choice 1st.
- The Furnace (from 2H Mace): The ultimate power jump for tryharding.
- Wormwood (from Staff): To allow a speedier build, or save a skill slot.
If you’re desperate for Quetzalcoatl, you can try for it by upgrading Voodoo Masks! It’s a critical key component to our build! Don’t be stubborn if Kadala won’t give it to you!
Again, Ring of Emptiness is a one-slot jackpot. However, trying to obtain rings via Death’s Breath is not exactly the most pleasant of practices. This is a great “2nd goal”.
Mojos – have lots of defensive choices. Thing of the Deep, Henri’s Perquisition, Uhkapian Serpent are all end-game viable! Vile Hive is a strong early game filler. There are probably a couple more that are usable.
Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!
Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
Below are some speedfarming guides;
- Witch Doctor Speedfarming Builds & Primer
- D3 Speedfarming with any Class!
- Witch Doctor Best Speedfarming Build
Other Witch Doctor Guides:
- Witch Doctor Leveling
- Raiment of the Jade Harvester | Jade Harvester Set Dungeon
- Helltooth Harness | Helltooth Set Dungeon
- Spirit of Arachyr | Arachyr Set Dungeon
- Zunimassa’s Haunt | Zunimassa’s Set Dungeon
Check out our D3 Guide Directory for other resources.