Just got your Witch Doctor to Level 70 Witch Doctor? Now what? Your goal is to get your FREE SET ASAP. In this guide, you’ll learn exactly what to do for each step, ultimately leading to the end-game as your Fresh 70 Witch Doctor.

In S9, the Witch Doctor free set is Raiment of the Jade Harvester. YOU WILL HAVE NO PROBLEMS getting the free set and progressing as long as you’re mindful of Life per Hit and Armor (AND I’M SORRY IF I WILL REMIND YOU OF THIS OFTEN – so you wont miss it no matter where you enter this guide)

NO Free Set? Go to PAGE 2!

Fresh 70 Witch Doctor: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game

Fresh 70 Witch Doctor: Getting the Free Set!

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!
Seasonal Journey Chapter 2: Getting 2 piece
Seasonal Journey Chapter 3: Getting 4 piece
Seasonal Journey Chapter 4: Getting 6 piece
Witch Doctor GR 20: 4pc Jade Harvester

Fresh 70 Witch Doctor: 6pc Free Set Build

S9 Fresh 70 WD Jade Harvester 6pc build
Skills Runes
Haunt Resentful Spirits
Locust Swarm Cloud of Insects
Soul Harvest Languish
Spirit Walk Severance / Jaunt
Piranhas Piranhado
Zombie Dogs Leeching Beasts
Creeping Death Rush of Essence
Swampland Attunement (Pierce) Grave Injustice

Short discussion: you have 5 grand slam passives, and only space for 4. Creeping Death is MANDATORY. The problem’s with Pierce the Veil vs Rush of Essence vs Swampland. I would use Swampland since defense can be a big issue early on. Pierce is great but painful without Rush. As you get the hang of things, you may be able to get rid of Rush.

FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the good items you need to find.

A quick item review before proceeding…

Item Review

Gaining Power!

It’s time to get beefier. The easiest way is Legendary Gems, and obtaining key items.

Legendary Gems

Getting your three best gems will significantly increase your power level. They aren’t affected by RNG (too much) and you’ll quickly get ’em. Simply neph > gr > neph > gr until you get the three you need!

Click on the tabs to see Jade Harvester’s “Big 3” gems, and “others”.

WD's Jade Harvester 6 Fresh 70: Big 3 GemsOther gems?

Get these three to L25 ASAP:

Bane of the Powerful can sit at 25 for a long time and you wouldn’t care! A great gem which gives massive bang for buck. 25 ASAP then get workin’ on the others.

Bane of the Trapped fits in to “walking up to them and using Soul Harvest“. Worth every upgrade! Dump as many points into this as you can, after you get 3×25 gems.

Moratorium is a very good filler. It will help you push upwards since defense is what you’ll be lacking for quite a while. When you feel like it’s getting old, just use it for augments! Self-healing builds push this gem to absurd power levels! If you prefer more DPS gems, check the next tab.

Any other gems worth it?

Bane of the Stricken is good to own for any non-support build. While Haunt’s single target damage is pretty good, there will come a point in time where Stricken is just plain needed. When RG’s take a good few minutes – you know it’s time. It won’t be for a while, though.

Boon of the Hoarder: You need this for speedfarming.
(See: Speedfarming General, Witch Doctor Speedfarming, Best WD Speedfarming Build)

Just get them asap while slowly climbing the GR’s you’re allowed to do. Do neph/GR/neph/GR etc until you get the big 3. Don’t overdo the level, just go for efficient farming and cheap empowering. GR 34 is enough to 25 a gem.

With 3 of your best gems at L25 – try much higher Torment levels (VII?). So now the real farming begins… and the Jade Harvester defense problems begin, too.

Playing the Build & Adjustments

Now that you have the base “power level” of your 6 set and gems, let’s take a short time to review How to Play the Build. Here’s some really basic tips for playing Jade Harvester to help you as you progress into higher difficulties. It’s by no means comprehensive, but still helpful.

Also, as you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.

Here we discuss Playstyle Notes and build Build Adjustments.

Playing Jade Harvester 6 - BasicsOffense & ResourceDefense & HealingSpeed & Mobility

Haunt to pull and gather.
Locust Swarm when they’re piling up.
(optional: Spirit Walk in for invul), Soul Harvest.
Haunt Stragglers.

Haunt spam single target is crazy. It’s a bit annoying since the spirits aren’t super smart. Highlight the guy you wanna Haunt to be sure. Every enemy you engage should be haunted, as it’s the main source of your damage.

Locust Swarm is slow and expensive, only use it on clumps which haven’t been swarmed, and you’re about to Harvest

Creeping Death keeps your dots on “forever” so sometimes just let ’em bleed out if they’re really low. This is much more prevalent in the early game.  If you’re curious “forever” means 5 minutes, lol. Oh Piranhado’s vulnerability is part of this forever, too.

Soul Harvesting puts you in danger. Spirit Walking in to get invulnerability is an obvious “workaround”. Luckily, Grave Injustice helps you spam this for both combat AND travelling. Value. Haunting reduces the CD of this in case you didn’t notice – which really contributes to your DPS.

More offense or Mana needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

Rush of Essence is the best mana generator for us since we spam Haunt, and it’s included in our base build. The only reason why we “need” this is to reliably cast Locust Swarm. It’s a bit of a crutch, really and can be removed with some build upgrades (Wormwood). It’s included in the base build, and no other passive should be considered (or active skill).

Creeping Death is mandatory. It synergizes well with out total kit + Quetzalcoatl.

As for other things, it’s very difficult to increase our DPS without some kind of penalty. Increasing Locust Swarm damage actually sucks, which is why I recommend Cloud of Insects. It’s surprising how much Haunt does in comparison.

Haunt-Poisoned Spirits can seem good… honestly I don’t know what the right call is. Launching 2 spirits beats 1 most of the time! This is on the greedy side.

Pierce the Veil is amazing if/when you can fit it in. The tiny mana gains you get from Grave Injustice actually helps a lot when picking this up without Rush of Essence.

More defense needed?

The build is pretty tight and can’t really fit more defense in the skillbar. While you have great defensive passives, you also have quite a few important ones. I’ll just discuss a bit here…

Diamonds on your gear if you’re sorely lacking, sir.

Witch doctor’s main defense is modifying your armor via Soul Harvest-Languish. It won’t work well if your base armor rating is CRAP, so get those armor rolls going. Spirit Walk-Jaunt is absurdly OP as you’re invul, and Grave Injustice helps you out here. Leeching Beasts has been mentioned enough, but again, the self-healing is insane.

Swampland Attunement is king of defensive passives. Pickup radius is relevant for WD’s if you haven’t noticed. Note that this doesn’t increase lightning and arcane resist. I recommend it in the base 4 passives since defense will be holding you back right now, not damage.

Increasing your INT increases your resists. So augments and gearing up is a huge factor. In terms of your actual kit, there’s not much practical defenses you can gain…

More mobility needed?

Mobility and speed simply make farming faster. If you’re slightly newer, you may underestimate just how important this is!

Fierce Loyalty is too good. Brainless movespeed increase, and it’s HUGE. I guess you can replace Swampland for speed, if you over gear the difficulty level.

Grave Injustice, included in the build, is fantastic with the build playstyle. You will always have Spirit Walk up after each chunk dies!

Any other changes for speed at this point is too greedy, and I can’t recommend it.
(See: Speedfarming General, Witch Doctor Speedfarming, Best Witch Doctor Speedfarming)

Items to look for

Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).

Ring of Emptiness, I don’t care how many times I remind you of this. It’s hard to fish for a ring via DB’s or Shards – you must obtain this ring. AT ALL COSTS. 

Blood ShardsDeath's BreathClassics
Using Blood Shards:

What slots to spend blood shards on, by loose order of “importance”.

(Just plugging in Ring of Emptiness again, hehe. It sucks fishing for rings with shards but you’ll end up doing this after you get these value items)

Helm: The very first item to fish for, and one of the very few core items of Harvester is none other than Quetzalcoatl. (you MUST HAVE CREEPING DEATH PASSIVE). This basically doubles the DPS of your DoTs, but halves the duration…. but since our DoT’s are infinite… Yep. Straight up double damage with a single item.

Bracer: Lots of useful stuff here. Nemesis Bracers for speeds and Lakumba’s Ornament for tryharding. If Quetzalcoatl wasn’t so good, I’d go for bracers first!

Belt: has Haunting Girdle, among other things like Goldwrap and String of Ears. Haunting Girdle might feel a little underwhelming but the choices for tryhard belt slots are slim. Hwoj Wrap is not a bad defensive choice either.

From here, try your luck getting a Ring of Emptiness!
There’s lots of good rings out there (CoE, Unity, etc) so don’t feel bad “failing”.

Mojos are solid. Have a 1-hander to pair ’em up with! Uhkapian Serpent, Henri’s Perquisition and Thing of the Deep are all end-game viable! Vile Hive is a good early game boost.

There are some non-endgame fillers like Aquila Cuirass and Frostburn. Generic power bumps like Leoric’s Crown… nothing that relevant. You’re gonna need Royal Grandeur or a cube slot for ’em.

Just reminding you of the bounty rings:
Ring of Royal Grandeur: Act I bounties, to fit all our greed.
Avarice Band: Act III bounties, for speedfarming.

Using Death’s Breath – Rare to legendary:

There are really only three weapons I want with this build.

  • Sacred Harvester (from Ceremonial Dagger): I feel this is the correct choice 1st.
  • The Furnace (from 2H Mace): The ultimate power jump for tryharding.
  • Wormwood (from Staff): To allow a speedier build, or save a skill slot.

Honestly, yeah, Sacred Harvester is just that good. Furnace and Wormwood are just luxuries compared to it. You’ll be wearing/cubing a mix of these 3 99% of the time.

If you’re desperate for Quetzalcoatl, you can try for it by upgrading Voodoo Masks! It’s a critical key component to our build! Don’t be stubborn if Kadala won’t give it to you!

Again, Ring of Emptiness is a one-slot jackpot. However, trying to obtain rings via Death’s Breath is not exactly the most pleasant of practices. This is a great “2nd goal”.

Mojos – have lots of defensive choices. Thing of the Deep, Henri’s Perquisition, Uhkapian Serpent are all end-game viable! Vile Hive is a strong early game filler. There are probably a couple more that are usable.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!

Accessory Sets: FocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Below are some speedfarming guides;

Other Witch Doctor Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Witch Doctor: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

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  1. So what do I do once Ive followed the above? Unless im missing something here all you do is talk about build and playstyle?

    • You can now start farming for items (getting ancient legendaries, death’s breath, materials for kanai-ing). Long term goals are up to you really. You can aim to climb the WD leaderboard, complete the season journey (shift+J) to get stash tab/s or just complete achievements (Y). It depends on you.

      This guide is to help you somehow beef up your fresh 70 witch doctor, with or without the free set, so you could go clear higher torments asap. Once you’ve completed the above, you can even try other Witch doctor set builds or classes.

  2. Which gems should you level ASAP? You list Zei’s, Powerful, and Trapped but only talk about Trapped and Enforcer which isn’t listed.

    • hi! its just the basic paragon priorities.
      Core – Primary stat > Vit > Move speed (depends, 25 points at most) > Max Resource (optional). all other points will be placed in primary
      Offense – CHC > CHD > CDR > Attack Speed
      Defense – Res All > Life > Armor > Life Regen
      Utility – Area Damage > RCR > LoH > Gold Find

  3. Thank you so much for this guidea. It helped me out a ton. I am new to seasonal and Diablo 3. I am confused when you say ‘GR 38 is enough to 25 a gem.’ Does that mean I need to get to GR38 to get a gem up to 25? Thanks again.

  4. I have a doubt.
    I just got the set of 6 free pc, but, before completing the set, I got the Quetzalcoatl, so it’s worth losing the 6 bonus level?

  5. Ok nervermind, i send a post before but because I didnt know how the Kunai’s Cube works. Now I do (didnt play for a long time).

    • Yes, you get them up faster. Also, in the eventual Darts build keep in mind that the belt only triggers off SPENDERS. The Passive works with all attacks. It can be suboptimal to have them both, but in the early game – them working in tandem can be a load off your mind.

  6. Am I using acid cloud wrong if I am not getting Fetishes up to the passive max? I can do it easily with haunt but that is also much easier to spam.
    Love yalls guides btw, third season using them and it is always great.

    • You’re absolutely correct and that’s why I mentioned both of those skills. Fetishes are much easier to gather with Haunt compared to Acid Rain. But alas, the Haunt coverage is pretty bad. Honestly there’s no way around suffering usability issues of Z6 early on.

  7. last time I played diablo 3 was at the auction house disaster.Now I am back,taking a break from overwatch and the game completely change,without thinking about my build its already enormous,You helped me a lot and I really appreciate the time and effort you put on this.
    Thank you very much

  8. I am using Z6 and have tried to follow this guide as closely as possible but I just can’t seem to get my fetishes up past 8. I am using haunt and I spam it liberally and move around and stuff. I tried acid rain but it just doesn’t work for me that well because it is not fire and forget like haunt (targeting issues) and I run out of mana so quickly and then stand there twiddling my thumbs. So not sure what I am missing because I am trying different things but since my gems got to 25 I can’t get past GR40 (T7) in time and that feels like I am behind the curve.

    Advice? Suggestions? Appreciation in advance and thanx for the bitchin’ guide 🙂


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