Just got to Fresh 70 Witch Doctor? Good job! Welcome to the REAL D3! Your goal is to get your FREE SET ASAP. In this guide, you’ll learn exactly what to do for each step, ultimately leading to the end-game as your Fresh 70 Witch Doctor.

In S8, the Witch Doctor free set is Spirit of Arachyr.

NO Free Set? Go to PAGE 2!

Fresh 70 Witch Doctor: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game

Fresh 70 Witch Doctor: Getting the Free Set!

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!
Seasonal Journey Chapter 2: Getting the 2 piece set
Seasonal Journey Chapter 3: Getting the 4 piece set
Seasonal Journey Chapter 4: Getting the 6 piece set
Witch Doctor GR 20: 4pc Spirit of Arachyr

Fresh 70 Witch Doctor: 6pc Free Set Build

Fresh 70 WD: Arachyr 6 Set build
Skills Runes
Locust Swarm (!) Cloud of Insects (!)
Firebats Dire Bats
Spirit Walk Severance  (!)
Soul Harvest Languish  (!)
Hex Jinx
Zombie Dogs  (!) Leeching Beasts
Spiritual Attunement (~) Blood Ritual (~)
Swampland Attunement Grave Injustice

Looks like junk doesn’t it? Arachyr is a rather “open” set but is seriously restricting if you wanna make the EARLY BUILD feel “smooth” and “fast”. I guarantee that every part of the above build contributes to a HIGHLY SYNERGISTIC whole! A “how to play” in the chunks below but I’ll give you a quick summary –

Spirit Walk in > Soul Harvest > Hex > Locust Swarm > Firebats. Grave Injustice allows you to repeat this easily. Keep Harvest up & remember to use SW to ‘dodge’.

So, now what now!?

Torment V should be your new “minimum” to farm – don’t worry it’ll jump after the next step – getting your legendary gems!

A quick review before proceeding…

As you’re proceeding with the next steps, keep these important things in mind!

Gear Review & Fixing up

Gaining Power!

Now we have to gain as much power, as quickly as possible.

Legendary Gems

This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.

Click on the tabs to see Spirit of Arachyr’s “Big 3” gems, and “others”.

WD Arachyr 6 Fresh 70: Big 3 GemsOther gems?

Get these three to L25 ASAP:

Bane of the Powerful: Is just plain helpful – the best part is that you don’t have to spend more than 25 on it! The defensive boost against elites is welcome, to say the least.

Taeguk: God I hate recommending Taeguk on something as clunky as Firebats BUT IT IS WHAT IT IS. Know when it’s better to drop the stack than to tap Firebats to keep it up. As your ASPD goes up – Taeguk will trigger faster. It scales EXTREMELY WELL and comes with defense rolled in, too! This should always be your highest gem.

Bane of the Trapped: a basic DPS gem, everyone loves good ‘ol Trapped. Dump in as many points as you can here, but keep in mind if you had to CHOOSE – put ’em in Taeguk!

Any other gems worth it?

Bane of the Stricken: The damage range of this build is so unbelievably high that Stricken would only be needed on staggeringly high GR levels. Keep it in mind, though… for 99% of your time in-game, Powerful will take it’s place.

Boon of the Hoarder: You need this for speedfarming – get it up to 50 ASAP!
(See: Speedfarming General, WD Speedfarming General, Best WD Speedfarm Build)

Just get them asap while slowly climbing the GR’s you’re allowed to do. Do neph/GR/neph/GR etc until you get the big 3. Don’t overdo the level, just go for efficient farming and cheap empowering. GR 34 is enough to 25 a gem.

With 3 of your best gems at L25 – try much higher Torment levels (VI+ at least). DEFENSE BECOMES A SERIOUS PROBLEM from here on out!

Playing the Build & Adjustments

Here’s some really basic tips for playing Spirit of Arachyr to help you as you progress into higher difficulties. It’s by no means comprehensive, but still helpful.

As you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.

Playing Arachyr 6 - BasicsOffense & ResourceDefense & HealingSpeed & Mobility

Like I said earlier, this is the basic rotation:

  • Spirit Walk in – get in the thick of things.
  • Soul Harvest – stack up your armor with Languish.
  • Hex – Get the rest of your defense and regen via the 4pc.
  • Locust Swarm – Reduce their damage (Cloud of Insects) + anti-chump DoT.
  • Firebats ’em dead.
  • Move, rinse repeat – Grave Injustice allows a seamless cycle.

Spam Soul Harvest as long as it’s up! It’s never bad even if you Soul Harvest the last dude in a pack – just don’t ever Harvest AIR.

Be a little more careful with HEX – judge when you NEED to reapply it in the tail-end of an encounter since it’s quite an important spell to have when you OPEN a new fight!

It may feel a little weird but give it a few minutes and you’ll be rolling them in no time.

More offense or Mana  needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

We “need” 1-2 Mana Regen passives to help us out EARLY ON. Build evolutions will allow us to drop these in the near future –

  • Spiritual Attunement – Basic, always on.
  • Blood Ritual – Always on. (slightly worse than Spiritual mid-game)
  • Rush of Essence – Conditional, terrible NOW. But this becomes BEST later on when we change the build to fit in Ring of Emptiness + Haunt.

The mana regen skill runes are generally bad for the build we’re using now.


There is no practical way to increase our damage right now. However, you need to keep some passives in mind for when you find key item pieces –

Pierce the Veil – seems terrible considering our mana problem but certain items will allow you to eventually use this with ease. The best brainless DPS passive for WD. Confidence Ritual is the next best thing, I’d wager.

More defense needed?

Defense is usually seen as mitigation or self-healing.

LIFE PER HIT can carry you for quite a while, via Leeching Beasts. While the dogs won’t survive the final iteration of the build (or can they…) You will squeeze ’em for all they’re worth for now. Weapon and Bracer are some non-intrusive places to get this on, but anywhere is fine earlier on.

Armor… this makes it the third time I mention this? Haha. An important part of any INT characters defensive stack. Notice how you have many runes which increase armor by %. Just as all % increases go, the higher the base – the better the final result!

While the above two aren’t “build changes” they are worth reminding you about YET AGAIN given how powerful the effects are.

Passives? Swampland Attunement is a godlike passive which inflates your toughness to near impenetrable levels early on, and is key for survival in the late game. It’s worth getting “increase pickup radius” on as many of your pieces as you can – since it empowers Grave Injustice as well.

Locust Swarm – Cloud of Insects is part of the base build since you’re not relying on swarm for damage. It’s simply a bonus DoT to “help out” for now. the damage reduction is far more valuable than any of the DPS runes.

Soul Harvest – Languish is already recommended in the base build. This rune has the highest impact out of any of them, barring the movement one for speedfarming content.

More mobility needed?

Fierce Loyalty (passive) as long as you’re using dogs this passive is amazing for getting a little bit of speed. Bounties? Switch something up to this.

Soul Harvest – Soul to Waste is a simple rune change that gives a large boost in mobility. Remember that you’re dropping languish for this so be careful.

Grave Injustice – already recommended. Carries hard. This passive seems odd at first but when you suddenly play without it you’ll see how sorely you’ll miss it. Spirit Walk 100% uptime between packs is a good thing!

WD’s have no problem getting faster – but any other niche changes are too greedy for now.
(See: Speedfarming General, Witch Doctor Speedfarming, Best WD Speedfarming)

Items to look for

Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).

RING OF EMPTINESS deserves special mention! It will drastically change your build – more on this later. Sadly, there is no easy way to bait these out with either shards or DB’s!

Blood ShardsDeath's BreathClassics
Using Blood Shards:

Belt: Bakuli Jungle Wraps speaks for itself. 200% boost that fits right into our build. Sadly, killing faster is the LEAST of our problems… THANKFULLY GOLDWRAP ALSO COMES FROM THIS PILE and you can wear/cube ’em both.

Bracer: Coils of the First Spider (and of course Nemesis for speeds) is best for 99.99+% of content you’re gonna tackle. For the other .01% it’s Lakumba’s Ornament. You’ll be happy to pick up any one of ’em. Oh, Krelm’s is a great filler, too. Value.

Shoulder: Mantle of Channeling – a basic item any channeling user should consider.

Aside from these, there’s not much else we can EASILY get via shards.

I might as well remind you now about the “golden pair” from bounties –
Ring of Royal Grandeur: is from ACT I bounties.
Avarice from Act III bounties, for speedfarming – might as well list it down here.

Using Death’s Breath – Rare to legendary:

There are A LOT of weapons you want as a WD, and oftentimes switching them up between cube/held is “irrelevant” (I’m lookin at you, Harvester)… but in any case, for NOW, if you were to bet your Breath’s on one weapon type that has the best chance for a large jump is…

Upgrading Staff for Staff of Chiroptera OR Wormwood. Either of ’em has some serious implications in your build! Discussed in the tab below (along with Ring of Emptiness).

Strictly speaking, those two are all you need for any content I’d consider for fresh 70 (pre GR70). Keep an eye out for a good Sacred Harvester, as always.

There’s no other weapon classification that comes close aside from the weapons mentioned above. Getting any of those two staves is immense value.

RINGS are another story. It’s 100% worth dumping DB’s into rings until you get Emptiness. You also get great things from this like Compass Rose and fillers like CoE. Unlike other classes or builds, a single ring can actually have a huge impact.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!

Accessory Sets: FocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Major build changes with certain items

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Witch Doctor Guides:

  • Witch Doctor: Helltooth Harness | Helltooth Set Dungeon
  • Witch Doctor: Raiment of the Jade Harvester | Jade Harvester Set Dungeon
  • Witch Doctor: Spirit of Arachyr | Arachyr Set Dungeon
  • Witch Doctor: Zunimassa’s Haunt | Zunimassa Set Dungeon

Check out our D3 Guide Directory for other resources.

Fresh 70 Witch Doctor: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

That’s it for Fresh 70 Witch Doctor! Season 8’s free set Spirit of Arachyr is pretty tough to solo HIGH GR’s with – but it’s honestly probably the BEST speedfarming set. I also feel it absolutely smashes Helltooth in multiplayer. For more updates check us out on Facebook!



  1. So what do I do once Ive followed the above? Unless im missing something here all you do is talk about build and playstyle?

    • You can now start farming for items (getting ancient legendaries, death’s breath, materials for kanai-ing). Long term goals are up to you really. You can aim to climb the WD leaderboard, complete the season journey (shift+J) to get stash tab/s or just complete achievements (Y). It depends on you.

      This guide is to help you somehow beef up your fresh 70 witch doctor, with or without the free set, so you could go clear higher torments asap. Once you’ve completed the above, you can even try other Witch doctor set builds or classes.

  2. Which gems should you level ASAP? You list Zei’s, Powerful, and Trapped but only talk about Trapped and Enforcer which isn’t listed.

    • hi! its just the basic paragon priorities.
      Core – Primary stat > Vit > Move speed (depends, 25 points at most) > Max Resource (optional). all other points will be placed in primary
      Offense – CHC > CHD > CDR > Attack Speed
      Defense – Res All > Life > Armor > Life Regen
      Utility – Area Damage > RCR > LoH > Gold Find

  3. Thank you so much for this guidea. It helped me out a ton. I am new to seasonal and Diablo 3. I am confused when you say ‘GR 38 is enough to 25 a gem.’ Does that mean I need to get to GR38 to get a gem up to 25? Thanks again.

  4. I have a doubt.
    I just got the set of 6 free pc, but, before completing the set, I got the Quetzalcoatl, so it’s worth losing the 6 bonus level?

  5. Ok nervermind, i send a post before but because I didnt know how the Kunai’s Cube works. Now I do (didnt play for a long time).

    • Yes, you get them up faster. Also, in the eventual Darts build keep in mind that the belt only triggers off SPENDERS. The Passive works with all attacks. It can be suboptimal to have them both, but in the early game – them working in tandem can be a load off your mind.

  6. Am I using acid cloud wrong if I am not getting Fetishes up to the passive max? I can do it easily with haunt but that is also much easier to spam.
    Love yalls guides btw, third season using them and it is always great.

    • You’re absolutely correct and that’s why I mentioned both of those skills. Fetishes are much easier to gather with Haunt compared to Acid Rain. But alas, the Haunt coverage is pretty bad. Honestly there’s no way around suffering usability issues of Z6 early on.

  7. last time I played diablo 3 was at the auction house disaster.Now I am back,taking a break from overwatch and the game completely change,without thinking about my build its already enormous,You helped me a lot and I really appreciate the time and effort you put on this.
    Thank you very much

  8. I am using Z6 and have tried to follow this guide as closely as possible but I just can’t seem to get my fetishes up past 8. I am using haunt and I spam it liberally and move around and stuff. I tried acid rain but it just doesn’t work for me that well because it is not fire and forget like haunt (targeting issues) and I run out of mana so quickly and then stand there twiddling my thumbs. So not sure what I am missing because I am trying different things but since my gems got to 25 I can’t get past GR40 (T7) in time and that feels like I am behind the curve.

    Advice? Suggestions? Appreciation in advance and thanx for the bitchin’ guide 🙂


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