Just got to Fresh 70 Witch Doctor? Good job! Welcome to the REAL D3! Your goal is to get your FREE SET ASAP. In this guide, you’ll learn exactly what to do for each step, ultimately leading to the end-game as your Fresh 70 Witch Doctor.
In S7, the Witch Doctor free set is Helltooth Harness. RIP RING OF EMPTINESS – hotfixed right before S7 goes live, oh well. Back to usual programming… Crossing out all entries about RoE instead of deleting, to pay homage to our fallen friend.
Season 7 changed a bit that instead of getting awarded the 2/4/6 piece on SPECIFIC seasonal journey entries, they’re now tied to CHAPTER COMPLETION.
Click below to reveal the instructions you need for each step:
|Witch Doctor Fresh 70 Helltooth 6pc|
|Wall of Death||Comm. w/ Spirits|
|Soul Harvest||StW / Languish|
|Spirit Walk||Severance / Jaunt|
|Zombie Dogs||Leeching Beasts|
|Fetish Sychophants||Gruesome Feast|
|Pierce the Veil||Midnight Feast|
Piranhas can be anything but you may as well get used to it now. Group ’em for cleaves.
Soul Harvest and Spirit Walk both have tryhard and speed rune options.
Passives: Fetish Sycophants is pure defensive filler. Change later on.
So, now what!?
Torment VI++: Is your new MINIMUM farming level. It’s not that hard to increase Helltooth’s damage, but certain upgrades will ROCKET your efficiency…
A quick review before proceeding…
As you’re proceeding with the next steps, keep these important things in mind!
Also, just because they’re free… it doesn’t mean they’re good. Reroll out the garbage stats.
Now we have to gain as much power, as quickly as possible.
This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.
Click on the tabs to see Helltooth “Big 3” gems, and “others”.
Powerful: Should be left at 25~ in the early game, and should be leveled sparingly. Level this up to 25 first if you can, since its L25 bonus is huge, and doesn’t scale well past that.
Enforcer: This does it all. Makes your pets nigh invulnerable (yes, they actually die later on), and increases your damage by a HUGE amount. No-brainer for any pet build.
Bane of the Stricken: You might be forced to use this sooner or later. Higher level Rift Guardians can take a while, and this is the answer right here.
Wreath of Lightning: is a commonly used speedy gem. Keep it at 25, it’s never bad to own one in any season – especially those who like to level different characters.
Boon of the Hoarder: NEEDED for efficient speedfarming. Luckily, Helltooth is an amazing set for just that… Stops at L50 so that’s great.
(See: Speedfarming General, Witch Doctor Speedfarming, WD Fastest Speedfarming)
Aside from these 5 gems listed in these tabs, any other gem is considerably worse.
Just get them asap while slowly climbing the GR’s you’re allowed to do. Do neph/GR/neph/GR etc until you get the big 3. Don’t overdo the level, just go for efficient farming and cheap empowering. GR 34 is enough to 25 a gem.
With 3 of your best gems at L25 – try much higher Torment levels (VIII at least).
During and after this process will be the real farming – so it’ll pay off to know how to play your build and adjust your build on the fly…
Here I’m gonna list 2 main things. Some tips on how to play better with the build, and various build adjustments you might need as you progress and pick up more items.
Helltooth isn’t THAT strict on build so you can be creative with fillers…
Summon your boys and go ham. That’s it! There are many intricacies to the build but you’ll only ever remotely need them if you go waaaay up. Here’s a few small tips.
Wall of Death – don’t let it fall off. You don’t need ANY CDR to keep the Helltooth 6 buff on 100% of the time. It’s only the little thing called “laziness” that makes it fall off.
Frozen sucks – Yes they can be frozen and it’s bad news for you. Try to “port” your boys to safety before they get iced, it’s a massive loss of DPS!
Teleporting your friends or “porting” occurs after you travel a short distance from their location. I’m sure you know of this by now… It’s worth mentioning anyway.
Offense is usually categorized in Damage or, indirectly, Resource Gain.
DO NOT EVER DROP LEECHING BEASTS from the build until LAAAATER ON. I realize the cool kids are using Wormwood–Emptiness combo asap but are you a cool kid yet? See their GR level is 90+ and you’re still in Torment VIII. Relax, you’ll get there.
The build is fully packed on “practical” sources of damage. If you want to increase your DPS further you can try the following, but I can’t really recommend what to remove…
Confidence Ritual comes with the keyword “Confidence” in it.
Defense is usually categorized in either Toughness or Self-healing capability.
As you’ll soon find out damage gets insane really quickly. Swampland Attunement (already listed above) helps out with this – increasing the range actually does a lot.
Leeching Beasts is also extremely good in keeping yourself alive, and also currently recommended in the build above.
Soul Harvest-Languish is the ultimate survival tool for WD’s. The problem is you actually need to have a decent BASE ARMOR RATING. Meaning having this on Belt, Legs, Boots (and sometimes maaaaaybe chest). Ancients also have a higher armor rating, so you’ll notice this more a bit later on. It’s great to keep in mind.
Spirit Vessel – ain’t no shame in this. If constant one-shots are getting ya, then this may be the best choice to facilitate more brainless (less salty) play.
Mobility and Speed shouldn’t be focused on THIS EARLY. It’s a luxury for a Fresh 70 Witch Doctor. But when you can fit them in, consider these…
Spirit Walk-Severance is the ultimate go-to WD mobility skill. A simple rune change does so much, at little cost. If you’re not pushing GR, this is the rune to use.
Fierce Loyalty is decent as long as you have the space for it.
Items to look for
Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).
Since you got a free Helltooth 6, it’s time to patch up the extra pieces –
Mask of Jeram IS EXTREMELY RARE. It’s the absolute best thing you can pull out of Kadala’s butt, so I’m listing it high up here. The problem? The rarity on this thing will make you pull your hair out. A TRICK I USE is to ask for help PL’ing an L31 WD. Spend blood shards for helmet on this guy for a greater chance of MoJ. It’s gonna be cubed anyway…
RINGS should be the last since they cost 50 each. I’m at least informing you as early as now that some rings are just too powerful – look out for ’em! You’re gonna want:
– Short Man’s Finger,
Ring of Emptiness and Compass Rose.
Lakumba’s Ornament is good for pretty much any WD, and our end-game item. Oh, you can get Nemesis here too, which pretty much what you’ll be using most of the time until you actually NEED the damage reduction on Ornament. Jeram’s Bracer isn’t as good as it sounds, but serves as a good filler in the same pile.
Belt: Quite a few good belts here and there. Witching Hour is the tryhard belt of choice, but Belt of Transcendence is an amazing defensive option, providing more little guys to tank for us. Goldwrap is never bad to have, either. Witching Hour is super rare, so once you get a decent ANYTHING, just proceed for now. Haunting Girdle etc. lots of jank here.
Upgrading 2H Mace – hopefully gets us The Furnace. I personally feel this is the best use of early Death’s Breaths. Even if this is a temporary item – we will be cubing it in the future anyway! Wrath of the Bone King is an amazing filler we might get along the way.
Upgrading Ceremonial Knife – for Sacred Harvester is the end-game plan. +5 stacks of Soul Harvest is pretty huge, and gets better the higher our base INT is. There’s a couple cute fillers here, nothing actually worth mentioning (Which is why I recommend 2H Mace)
Upgrading Mojo – for any number of usable Legendaries helps out. Henri’s Perquisition, Thing of the Deep and Uhkapian Serpent are ALL usable. But they’re all gonna suck if you don’t have a 1-hander to use ’em with which is why this step goes last. ALSO because we try to get these with Blood Shards, as well.
Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
- Witch Doctor Speed-farming Builds & Primer
- D3: Speedfarming with any class!
- Witch Doctor Best Speedfarming Build
Learn more about the WD sets! To help you decide what to aim for.
- Witch Doctor: Spirit of Arachyr Set | Set Dungeon
- Witch Doctor: Helltooth Harness Set | Set Dungeon
- Witch Doctor: Raiment of the Jade Harvester Set | Set Dungeon
- Witch Doctor: Zunimassa’s Haunt Set | Set Dungeon
Oh boy, that was long! That’s about it for Fresh 70 Witch Doctor! Season 7’s free set Helltooth Harness is a titanic headstart! For other D3 resources, head to our D3 Guide Directory. For more updates, check us out on Facebook!