TAKE ME BACK TO S7 WD FREE SET!!!

So you’re a Fresh 70 Witch Doctor? Grats, but the work is only starting! Your goals now are to get your FREE SET ASAP. In this guide, you’ll learn the best setup for every step of progression (2/4/6 set, and beyond!).

In S6, the Witch Doctor free set is Zunimassa’s Haunt.

NO Free Set? Go to PAGE 2!

Fresh 70 Witch Doctor: Free set available!No free set!
Build | Play-styleSetting up | Gaining Power! | Bridging to the End-game

Click below to reveal the builds you need for each step:

Basic Fresh 70
Zunimassa: 2 Piece T2
Zunimassa: 4 Set GR20

Since the video of the GR20 build and clear wont fit in the boxes above:

Fresh 70 Witch Doctor Build: Free Set

Zunimassa 6 Fresh 70 WD
Skill Rune
Poison Dart Spined Dart
Haunt Resentful Spirits (Any)
Spirit Walk Severance (or Jaunt)
Soul Harvest Soul to Waste (Any)
Fetish Army Legion of Daggers
Summon Zombie Dogs Leeching Beasts
Passives
Fetish Sycophants Confidence Ritual
Pierce the Veil Swampland Attunement

There a bunch of open or changeable slots here, they will be discussed below. Remember that this page serves to discuss Zunimassa 6 as a FRESH 70 WD – The end-game discussion is in another guide: Zunimassa’s Haunt Builds Guide.

The above build and some discussions are more to facilitate a good balance of speed and power for general purpose farming. Build adjustments will be discussed!

Playing The Build

This is pretty easy – make sure your Fetish Army is up 100% of the time (along with ZDogs) and make sure you have 15 (or as many as you can) Fetishes from you passive.

Zuni 6 – Spender! Remember that you HAVE TO TAG ENEMIES with a MANA SPENDER for the 6 set bonus to activate. Don’t slack off on this! Haunt-Resentful Spirits is what I chose (or any other rune, really)

Why Haunt!? Honestly, when you theory craft the build, EVERYTHING BUT HAUNT “seems” good. But in the real world? Haunt is more fluid, it spreads itself, it costs nothing. Haunt just FEELS right for this level of content. In higher GR’s this may change – but we’re not here to talk about that! This may change considerably late game, though. When you have to consistently trigger Bane of the Trapped – this is discussed in the Z6 Set guide.

Fetish Sycophants are a bit swingy, hopefully you’ll have all 15 out most of the time! Good thing Haunt and Poison Darts are a great way to get these guys out. At 3% DMG reduction per dude – you’ll feel it when you’re missing a few Fetishes.

There’s honestly not much to say about the build in earlier content. As long as you kill fast enough and don’t die too often – you’re in a good place.

As you play and get more items, everyone may progress differently – next up, I’ll put in build adjustments to help you patch out the current weak points you may have.

Offense & ResourceDefense & HealingSpeed & Mobility
 More offense or Mana needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

Damage? There’s a lot you can do to increase your damage, but the best ones are locked behind finding legendary drops. Here’s a few suggestions:

It’s hard to increase Fetish Damage compared to basic skills, but don’t get disheartened. As the game progresses you’ll see that Z6 has no problems with DPS.

Mana? I don’t think you’ll really need much Mana now, BUT there are game-changing legendary’s that might cause you to be Mana starved, so here are the best choices:

 More defense needed?

Defense is usually categorized in Toughness or Self-Healing

Swampland Attunement is the most disgustingly good defensive change you can make to your build. This can singlehandedly cheat your toughness to higher torments if you manage to meet the DPS requirements.  It’s why I recommend it in the base build.

Soul Harvest-Languish is a massive toughness boost. It will be your go-to rune for more difficult content. The recommended rune above (Soul to Waste) is purely for speed as the Armor bonus won’t really matter early on.

Horrify-Frightening Aspect is another large Armor boost. This doubles up as a large AoE CC so that’s another pseudo defensive boost.

Spirit Walk-Jaunt is the best rune for content you have difficulty clearing. THREE SECONDS of invulnerability is pretty OP.

Jungle Fortitude and Spirit Vessel are your generic survivability passives.

Summon Zombie Dogs-Leeching Beasts (recommended above): is your go-to healing skill. It provides defense in the form of extremely tanky dudes to body block for you, and fills up your health easily. Make sure you have at least ONE Life on Hit roll!

There are a lot of toughness or healing runes here and there. The above I listed are the most practical given the base setup as any other changes may be too disruptive to the core of the build. Most of your toughness will be coming from Legendary effects past this point…

 More mobility needed?

This early on, you shouldn’t be thinking TOO much about speed. But here are the basics:

Spirit Walk-Severance: is the basic Mobility skill/rune. The massive distance you cover with this is already amazing. (It’s already in the build)

Soul Harvest-Soul to Waste: Again, a low impact rune selection for a huge boost in Mobility. It’s also recommended as the default above.

Fierce Loyalty: can be used to increase movespeed, as you do have Zdogs to trigger it.

Grave Injustice indirectly helps with mobility by reducing the cooldown of Spirit Walk.

Again, a fresh 70 WD shouldn’t be too obsessed with SPEED, free set or not, and I cannot recommend anything else past this as it’s too big a loss FOR NOW.
(See: Speedfarming General, Witch Doctor Speedfarming)

Again, since you have a huge leg up on DH’s without the free set, just check the Zunimassa’s Haunt Builds Guide for more info. But some quick notes…

Setting up!

Yellows – FIX THEM! Aside from the free 6 set pieces, you’ll likely be using quite a few yellow items. Take your time to fix them up via re-rolls! Many of them will outperform crappy legendaries! It goes without saying that you can and should also fix your Green gear.

Physical %: On Bracer/Amulet is a great start. Careful with really good legendaries, though – as end-game Zuni may not be using this element. Here’s a little tidbit on how this works:

  • Fetish Army: takes the element of its rune (Physical)
  • Fetish Sycophants: takes the element of the largest element% on YOUR GEAR.
  • So make sure you try and get Physical on both bracer and amulet!

2 re-rolls on yellows will increase your damage by around 20-30%. Value.

Fetish Army %: On Chest and Shoulder for another EASY “30%” DPS.

2-Hand Weapon (Even a yellow!) Will deal much much more damage than a plain 1-hander + Mojo combo – It’s ridiculous! Of course this will change once you obtain some of the more powerful Knife+Mojo setups.

Other rerolls: Just make sure that your gear isn’t “garbage”. Try to find CHC or AS in any piece you can. CHD is a luxury this early on. Notably, Attack Speed scales very well with Zunimassa!

Area Damage: is now WORKING WITH PETS. So yeah… don’t treat it like a trash stat.

Gems: it goes without saying to slot as many Yellow (Topaz) gems in your gear – as they give +INT. Try to upgrade them early and often! For Helmet, it’s mostly preference.

Followers: You have two choices here: Templar for healing and Mana Regen (+some CC/stuns). Enchantress for DPS increase and CC. Oddly, the choice doesn’t really matter this early on for WD. But make sure you have one out!!!! Free stats is free stats, man.

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Gaining Power!

From here you want to do a mix of Bounties, Nephs and GR’s.

Unlocking Kanai’s Cube

Unlocking and using Kanai’s Cube gets us 3 extra legendary powers. This is a reminder, and should be the first place you look to increase power at little effort.

Naturally, any Legendary we talk about is a legit cube choice.

Getting your legendary gems

Please, get them now. It’s the best way to increase power without relying on RNG. Farm up neph keys in a non-chunky difficulty – just remember SPEED is king right now. You’re just setting up!

Summary: Enforcer, Trapped & Powerful early on.

Enforcer is a godsend to many a Witch Doctor. It’s self-explanatory, I hope.

Bane of the Trapped is a close second to Enforcer. Keep in mind that you actually have to trigger it via standing close, or making small build adjustments to include a Slow.

Bane of the Powerful is amazing early on, and is a contender for late-game too! This is great since leaving it at 25 for a while isn’t bad at all! Other gems will only out DPS Powerful when they’re extremely leveled!

Wreath of Lightning is one of those gems you’ll never be sad to have. Level 25 is okay as a filler. It’s used for speedy setups anyways.

Any gem with base damage serves as a good early filler. Gem of Efficacious Toxin is best for the build since you increase Fetish damage. Pain Enhancer is OK as it increases Attack Speed. Mirinae probably isn’t too good for the build…

Defensive Gems? Man, I don’t think an early WD should consider this given how strong some of our defensive options are. Save this for the lategame.

Boon of the Hoarder is a great gem to invest in (See: Speedfarming for any class, Witch Doctor Speedfarming). Get it going once you get Goldwrap + Avarice Band.

Items to look for

Use your resources wisely! Of course, some Legendaries are a far more powerful find than others for a Fresh 70 WD with Zunimassa…

First – let’s talk accessories:

Blood ShardsDeath's BreathClassics
Using Blood Shards:

Since you already have 6-set, you can try getting the other random body pieces with shards. So I’m mainly going to discuss the items you’d want for end-game. SOME items are notable enough fillers to be listed here.

Helm: Yes, this is going to be the bane of your existence for a long time. You’d want 2 helms for the end-game Mask of Jeram and Carnevil. Getting any/either/both will GREATLY increase your DPS.

Belt of Transcendence is amazing! It’s better than Fetish Sycophant passive (sadly, it doesn’t stack – you don’t get 30!). It frees up a passive so you’ll want this early on. (Likely choosing Swampland Attunement or Grave Injustice). You get a lot of good fillers here too like Witching Hour or Goldwrap.

Depth Diggers are what you’re after in this pile. It works with Poison DartsSpined Darts.

While Tasker and Theo isn’t really for the end-game of this build, it makes an extremely strong filler item. Definitely “good enough for now”.

Mojos are an OK choice for blood shards, but I’ll be discussing that in the next section – Death’s Breaths, since either resource is good to spend for ’em.

Using Death’s Breath – Rare to Legendary:

Lots of weapons are great for WD in general – but for Zunimassa, there’s not many choices. If you’re gonna try your luck in the lottery for one weapon type: It’s Ceremonial Daggers.

  • Starmetal Kukri is a mega addition to the build – using Big Bad Voodoo in your build is a huge DPS increase, much more than any other one item.
  • Dagger of Darts, well, is a bit self explanatory. Deez darts can be your end-game.

I wouldn’t bother with another weapon type until I get both of those. Along the way, you could get a few good fillers like Sacred Harvester and a filler: The Gidbinn.

Mojos are OK to farm using Blood Shards, but death’s breaths are OK investment too. There’s a bunch of welcome finds here –

There’s a lot of short-time fillers here and there – keep and eye out for ’em!

The Classics: General items good for any character to own or cube.

Ring of Royal Grandeur: Makes your journey one piece shorter. Always good to have. These drop from ACT I bounties.

Obsidian Ring of the Zodiac: Works well with Haunt. While not exactly great for Zunimassa’s, it’s still a classic that you should filler until you find something better.

Reaper’s Wraps: While not that value for the build, Reaper’s Wraps should always be considered when in need of resource. Notable for speed builds that may be Mana starved.

Accessory Sets: Focus Restraint or Endless Walk. Getting either of these two sets online is a major power increase – great to have lying around.

Convention of Elements: Ahhh CoE. You’ll never be sad to own/cube one.

Unity: One on you, one on your follower that can’t die = 50% Damage ReductionIt’s quite a low investment for such a powerful effect.

Goldwrap + Avarice Band + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first. (It’s not a surprise many DH’s will convert to any other set from this one…)

Getting a free set skips a whole lot of BS gearing up and powering up. But you’ve still got a long road ahead! NOTE: gear up for speedfarming first – before pushing GR’s! See the links below to help you out!

Learn more about the WD sets end-game builds:

Fresh 70 Witch Doctor: Free set available!No free set!
Build | Play-styleSetting up | Gaining Power! | Bridging to the End-game

Well, hopefully with these tips getting and powering up your fresh 70 WD with Zunimassa shouldn’t be too hard – and you’re on your way to owning GR’s! Check us out on Facebook for more updates!

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25 COMMENTS

  1. So what do I do once Ive followed the above? Unless im missing something here all you do is talk about build and playstyle?

    • You can now start farming for items (getting ancient legendaries, death’s breath, materials for kanai-ing). Long term goals are up to you really. You can aim to climb the WD leaderboard, complete the season journey (shift+J) to get stash tab/s or just complete achievements (Y). It depends on you.

      This guide is to help you somehow beef up your fresh 70 witch doctor, with or without the free set, so you could go clear higher torments asap. Once you’ve completed the above, you can even try other Witch doctor set builds or classes.

  2. Which gems should you level ASAP? You list Zei’s, Powerful, and Trapped but only talk about Trapped and Enforcer which isn’t listed.

    • hi! its just the basic paragon priorities.
      Core – Primary stat > Vit > Move speed (depends, 25 points at most) > Max Resource (optional). all other points will be placed in primary
      Offense – CHC > CHD > CDR > Attack Speed
      Defense – Res All > Life > Armor > Life Regen
      Utility – Area Damage > RCR > LoH > Gold Find

  3. Thank you so much for this guidea. It helped me out a ton. I am new to seasonal and Diablo 3. I am confused when you say ‘GR 38 is enough to 25 a gem.’ Does that mean I need to get to GR38 to get a gem up to 25? Thanks again.

  4. I have a doubt.
    I just got the set of 6 free pc, but, before completing the set, I got the Quetzalcoatl, so it’s worth losing the 6 bonus level?

  5. Ok nervermind, i send a post before but because I didnt know how the Kunai’s Cube works. Now I do (didnt play for a long time).

    • Yes, you get them up faster. Also, in the eventual Darts build keep in mind that the belt only triggers off SPENDERS. The Passive works with all attacks. It can be suboptimal to have them both, but in the early game – them working in tandem can be a load off your mind.

  6. Am I using acid cloud wrong if I am not getting Fetishes up to the passive max? I can do it easily with haunt but that is also much easier to spam.
    Love yalls guides btw, third season using them and it is always great.

    • You’re absolutely correct and that’s why I mentioned both of those skills. Fetishes are much easier to gather with Haunt compared to Acid Rain. But alas, the Haunt coverage is pretty bad. Honestly there’s no way around suffering usability issues of Z6 early on.

  7. last time I played diablo 3 was at the auction house disaster.Now I am back,taking a break from overwatch and the game completely change,without thinking about my build its already enormous,You helped me a lot and I really appreciate the time and effort you put on this.
    Thank you very much

  8. I am using Z6 and have tried to follow this guide as closely as possible but I just can’t seem to get my fetishes up past 8. I am using haunt and I spam it liberally and move around and stuff. I tried acid rain but it just doesn’t work for me that well because it is not fire and forget like haunt (targeting issues) and I run out of mana so quickly and then stand there twiddling my thumbs. So not sure what I am missing because I am trying different things but since my gems got to 25 I can’t get past GR40 (T7) in time and that feels like I am behind the curve.

    Advice? Suggestions? Appreciation in advance and thanx for the bitchin’ guide 🙂

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