Just got your Demon Hunter to Level 70 Demon Hunter? Now what? Your goal is to get your FREE SET ASAP. In this guide, you’ll learn exactly what to do for each step, ultimately leading to the end-game as your Fresh 70 Demon Hunter.
In S9, the Demon Hunter free set is The Shadow’s Mantle.
The Shadows Mantle is a powerful set from the get-go, and this whole process won’t be difficult at all. Just remember you need a Melee Weapon!
Click below to reveal the instructions you need for each step:
|S9 Shadow’s Mantle 6pc Fresh 70 Demon Hunter|
|Marked for Death (open)||Grim Reaper|
|Preparation (FoK)||Punishment (Pinpoint)|
|Shadow Power||Any / All|
|Ambush||Night Stalker (open)|
|Perfectionist (open)||Blood Vengeance (open)|
**This build can and will go through overhauls when you get certain items like Karlei’s Point (removes resource management skills). Dawn = Vengeance. Fan of Knives should be used only if you get Lord Greenstone’s Fan. Punishment is technically a crutch… only AMBUSH is set in stone**
The initial fascination of erasing people with Impale will set in once you see the cruel downside of the set – dealing with large mobs suck. The addition of
Marked for Death-Grim Reaper helps up combat this.
On a very quick note, the best way to play Shadow’s Mantle is to seek out and kill elites while travelling as quickly as possible. Since elites die almost as fast as whites, why bother with the latter!?
FROM HERE, OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the good items you need to find.
Now we have to gain as much power, as quickly as possible. The first place to look is Legendary Gems, as well as keeping an eye out for critical items.
This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.
Click on the tabs to see The Shadow’s Mantle’s “Big 3” gems, and “others”.
Get these three to L25 ASAP:
Bane of the Powerful: A great first pick as always. Generic +DMG that’s “always on” and helps surviving elites!
Bane of the Trapped: Basic DPS gem, while seemingly difficult to trigger – getting up in their face works quite well, given the L25 bonus.
Moratorium: Hey hey wait a second! Moratorium is the exact gem you need to give you a better quality of life. Most, if not all, enemies will straight up die to Impale – there is no other gem that will consistently improve its power (aside from Stricken, lol). Moratorium synergizes extremely well with self-healing and you have a lot of that. It’s the one gem that will help you push torment levels compared to any other in the list. When you’re done with it – use it for augments for your seasonal journey!
Third gem for Shadows Mantle isn’t set in stone, after Taeguk‘s rework…
Any other gems worth it?
Bane of the Stricken: To be honest, I don’t know if Shadow’s Mantle will ever “need” Stricken. It is the best DPS gem after the two above, simply for “+25% damage to Rift Guardian and bosses”. When you can do 100B DPS without CoE… yeah…
Zei’s Stone of Vengeance: the most “stable” DPS gem aside from Powerful and Trapped, this doesn’t often work very well for SM since Impale gets body blocked, and we are more often than not in our enemies face.
Just get them asap while slowly climbing the GR’s you’re allowed to do. Do neph/GR/neph/GR etc until you get the big 3. Don’t overdo the level, just go for efficient farming and cheap empowering. GR 34 is enough to 25 a gem.
With 3 of your best gems at L25 – try much higher Torment levels (VIII at least). So now the real farming begins! From here on, obliterating elites is still the gameplan. You’ll still face problems with mobs, and you might need to put a little mind on defense, too.
Playing the Build & Adjustments
Now that you have the base “power level” of your 6 set and gems, let’s take a short time to review How to Play the Build. Here’s some really basic tips for playing The Shadow’s Mantle to help you as you progress into higher difficulties. It’s by no means comprehensive, but still helpful.
Also, as you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.
Here, we discuss Playstyle Notes and build Build Adjustments. But there’s not gonna be much to say, as Shadow’s Mantle is an extremely narrow set to build around!
KILL DEEZ ELITES.
It should be pretty obvious by now. Impale ain’t the best anti-group tool. And killing enemies 1 by 1 sucks. But if elites barely take any longer than a pack of whites…. why bother with the whites?
If an elite kills you easily with a bad affix stack – leave. Just leave, man.
Stack defense and try higher difficulties than you’d think possible. You’ll be surprised at how powerful Shadow’s Mantle is.
The playstyle of Shadow’s Mantle is all about positioning and timing (much more so with the full build). If you plan on clearing high rifts without the elite killing mindset? you lost.
Offense is usually categorized in Damage or, indirectly, Resource Gain.
In case you haven’t noticed, the large chasm between your single target damage and AoE damage is… irritatingly large… So it’s very hard to quantify what passes for a useful DPS increase.
For resource gains: Blood Vengeance, Night Stalker and Preparation-Punishment are pretty much the best “balance” for your Hatred need. If you need any more, Companion-Bat is there, but honestly, I would look into CUTTING one of these – once you get into the “elite killing” mindset.
So that doesn’t leave much for discussion in this tab…
Ambush is something you should always have. It increases our one punch potential by a huge margin. Don’t leave home without it.
Cull the Weak + Thrill of the Hunt is a classic combo we can turn to! The cost of 2 passives isn’t too heavy this early on. You can live with just Cull the Weak once you have Bane of the Trapped at 25, or have a fully setup follower.
Barring the above, the rest are purely niche impractical offensive boosts.
Defense is usually categorized in Self-healing or Damage Reduction.
Just to remind you, Shadow Power with all runes gives movespeed, damage reduction and an utterly ridiculous 50k+ Life per Hit. Life per Kill on secondary stats also contributes a lot to LpH.
Leech is the only other self-healing you’ll ever need, if you’re in the market for it – which I doubt.
Damage Reduction isnt’ easy to come by as a Demon Hunter. We already use Perfectionist in our recommended build.
Awareness is something you’ll want in the near future – as you’ll be replacing many of our passives when your build matures.
There’s not much more you can get in this department with Shadow’s Mantle. While there’s a lot of good items to help you out here, the base DH kit is slim in this category.
Luckily we have +30% movespeed rolled into the 4 piece!
Tactical Advantage is a godlike passive to increase speed. Never bounty without it! You can EASILY squeeze this in by removing one of the Hatred passives.
Any other changes for speed at this point is too greedy, and I can’t recommend it.
Items to look for
Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).
LEGENDARY ITEMS LIST
Ehh… Shadow’s Mantle doesn’t really care about the off-set items…
Bracers: would be my first go-to. Nemesis Bracers are what you’re after here! Wraps of Clarity and Ancient Parthan Defenders are also ALL usable for variants of Shadow’s Mantle builds. Nemesis speeds our farming by a lot, so that’s why I’d go for that first.
Belts: Ehh… There’s a couple useful ones here, but none are truly game-breaking. Chain of Shadows and Goldwrap are what you’re looking for. Aside from this, there are fillers such as Hellcat Waistguard (can this be found using shards?) and Hunter’s Wrath. There’s a lot of generic semi-useful belts.
Aside from this? There isn’t much else out there that doesn’t require at least a combination of items. While it’s not recommended – you’re gonna have to spend shards on rings from now on…
Again reminding you of the bounty rings:
Karlei’s Point allows us to ditch all resource generation skills and passives – since we can NEAR INFINITELY IMPALE. If you get Lord Greenstone’s Fan, simply add FoK into your build for an AoE wipe. You will literally wipe enemies out from a circle around you.
While I wish DH’s could use Furnace, we can’t. There’s no other weapons in the game aside from the three above which have relevance to Shadow’s Mantle.
Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!
Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
- Demon Hunter Speedfarming Builds & Primer
- D3 Speedfarming with any Class!
- Demon Hunter Best Speedfarming Build
Other Demon Hunter Guides:
- Demon Hunter Leveling Guide
- The Shadow’s Mantle | Shadow’s Mantle Set Dungeon
- Embodiment of the Marauder | Marauder Set Dungeon
- Natalya’s Vengeance | Natalya’s Set Dungeon
- Unhallowed Essence | UE Set Dungeon
Check out our D3 Guide Directory for other resources.
Well, good luck with your Fresh 70 Demon Hunter and your Free Shadow’s Mantle! It’s honestly one of the cooler sets, but I really don’t know if it can compete with the other “elite killing” sets from the other classes.
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