Fresh 70 Demon Hunter? Need a li’l nudge to get you closer to your Free Set this season? Well, you’ve come to the right place then. Here, we will talk about how to complete the season journey in the most efficient way possible.

Unhallowed Essence is Season 11’s free set.

NO Free Set? Go to PAGE 2!

Fresh 70 Demon Hunter: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | To the End-game

Fresh 70 Demon Hunter: Getting the Free Set!

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!
Help! I can't use those skills! (Turn On Elective Mode)
Season Journey Chapters Table
Seasonal Journey Chapter 2: Getting the 2 piece
Seasonal Journey Chapter 3: Getting the 4 piece
Seasonal Journey Chapter 4: Getting the 6 piece
Demon Hunter GR 20: Unhallowed Essence 4 piece

Fresh 70 Demon Hunter: 6 piece Free Set Build

Unhallowed Essence 6 piece Set Build
Skill Rune
Evasive Fire Hardened (Focus)
Multishot Arsenal
Companion Bat
Vault Tumble
Preparation Punishment (Invigoration)
Open (Vengeance) Open (Seethe)
Blood Vengeance Thrill of the Hunt
Ballistics (Leech) Cull the Weak



So, what now?

Torment VI: Is your new MINIMUM farming level. Certain items, cubed powers and other upgrades will very quickly raise this. UE6 is very powerful, and farms very fast! TOUGHNESS will be your problem way before damage will be.  (You can try going higher).

A quick review before proceeding…

Keep these important things in mind as you progress!

Non-set pieces: Review
Max Discipline

Also, just because they’re free… it doesn’t mean they’re good. Reroll out the garbage stats on your free set like LpS, Armor etc. Or better yet, reroll your garbage stats off everything.

Gaining Power!

Now we have to gain as much power, as quickly as possible. The first place to look is Legendary Gems, as well as keeping an eye out for critical items.

Legendary Gems

This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.

Click on the tabs to see Unhallowed Essence “Big 3” gems, and “others”.

DH UE 6 Fresh 70: Big 3 GemsOther gems?

Get these three to L25 ASAPZei’sPowerfulTrapped.

Zei’s Stone of Vengeance: Packs the most punch out of any other Legendary gem for Unhallowed Essence. It scales very well with each upgrade, and provides a random stun.

Bane of the Trapped: Is easily triggered with Thrill of the Hunt, making that passive worth its weight in gold, as it protects you by giving a massive slow to the bad guys.

Bane of the Powerful: UE is quite bad at tanking and taking out elites so this helps in that regard. But it’s main purpose – it’s purely for MORE DAMAGE!


Any other gems worth it?

Bane of the Stricken: is a gem that UE6 might be forced to use in extremely high GR – but not worth investing into this early. Just keep it in mind.

Esoteric Alteration: Is the “stricken” of defensive gems. When poison kills you in 1 tick you know what gem you should be looking for.

Boon of the Hoarder: You need this for speedfarming. And if there’s one thing Unhallowed Essence is good at… thank god it’s our free set!
(See: Speedfarming General, Demon Hunter Speedfarming Primer, Best DH Speedfarming)

Aside from these 5 gems listed in these tabs, any other gem is considerably worse.

Just get them asap while slowly climbing the GR’s you’re allowed to do. Do neph/GR/neph/GR etc until you get the big 3. Don’t overdo the level, just go for efficient farming and cheap empowering. GR 34 is enough to 25 a gem.

With 3 of your best gems at L25 – try much higher Torment levels (VIII at least). So now the real farming begins! From here on, obliterating elites is still the gameplan. You’ll still face problems with mobs, and you might need to put a little mind on defense, too.

Playing the Build & Adjustments

Here’s some really basic tips for playing UE to help you as you progress into higher difficulties. It’s by no means comprehensive, but still helpful.

UE has a 2-fold issue early on: toughness and Hatred regen.

Playing UE6 - BasicsOffense & ResourceDefense & HealingSpeed & Mobility

Resource Management: UE6 is so unbelievably powerful, that the only thing that keeps its power in check is RESOURCE COST. Naturally, you will do everything in your power to gain as much Hatred as possible, while spending every point of it meaningfully!

Missiles are king: they’re much stronger than your Multishot “cone”. This works out great in the end since the cone kills the weaker guys and the missiles will eventually hit the fats.

Missile Mechanics! Upon pressing Multishot the missiles will lock-in to a target. If your target dies while the missile is travelling – it vanishes! Avoid this by waiting in between shots or weaving in Evasive Fire (gaining more hatred!).

Group ’em up: As you go into higher GR/s grouping becomes very relevant. It’s senseless to waste Hatred on packs of 1-3 whites. Let ’em follow you and obliterate them en masse!

It’s easy to mow down hordes of enemies, but eventually you’ll understand when you have to play carefully and maximize Missiles/Hatred. It’s a big part of UE6’s optimization.

DISCIPLINE!!!! Tumbling about drastically lowers your Discipline. A great number of Demon Hunters forget that Preparation has an active use: Restore Discipline!

As you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.

Build adjustments

UE6 has extreme damage potential. The first thing that’s gonna hold you back is defense. Companion is our only “optional skill”. The OPEN slot will be taken by Vengeance ASAP, once we get Dawn. (You can use it even without Dawn too, I suppose)

More offense or Hatred /Discipline needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

This build is “maxed out” on damage potential with the exception of Bat (but it helps resource gain). There’s very little we can do in terms of dealing more damage.

Companion-Wolf was the go-to companion for UE back in the days. But I feel that this might now be in contention with…

Marked for DeathContagion or other runes may be stronger than Wolf these days…

Vengeance should be taken ASAP. You’ll only really feel this with Dawn, however. You can still use it without Dawn to help you out vs tougher elites and guardians.

Ambush is the best DPS passive if you have the space, or a Hellfire. This improves greatly later on when you’re packing Dead man’s Legacy, bringing them to double tap range.

More defense needed?

Defense is usually categorized in either Toughness or Self-healing capability.

Leech is the ultimate DH defensive change. It just makes so many elite affixes “doable”, and prevents that annoying slow death to projectiles and ghosts. It’s the very first thing I’d consider to make your build a lot more “RNG PROOF”.

Companion – Boar and Numbing Traps are probably the next best thing. These are also great for group play.

Evasive Fire-Hardened is great early on.

Awareness is also good for a glass cannon build such as this, but I’d only recommend it if deaths become a major roadblock to farming quickly.

Shadow Power-Gloom is really good, but you’re gonna have to let go of… well… something. I guess it isn’t super practical but it’s sort of worth mentioning.

More mobility needed?

This early on, Mobility and Speed shouldn’t be the focus of your build. It’s a luxury for a Fresh 70 Demon Hunter.

What to cut? It’s probably Cull the Weak, as Thrill of the Hunt will trigger our Trapped.Any other changes for speed at this point is too greedy, and I cant recommend it

(See: Speedfarming GeneralDemon Hunter SpeedfarmingDH Fastest Speedfarming)

Items to look for

Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).

UE isn’t all about Multishot (Lol… lol I know I know…). Check the box below.

Notable Fillers: Multishot's bastard cousins

For our “main build”, however – this is what you should look out for

Blood ShardsDeath's BreathClassics
Using Blood Shards:

Since you got a free Unhallowed Essence 6, it’s time to patch up the extra pieces –

Dead Man’s Legacy: Is of course, pure power. While getting the quiver you want from Blood Shards may be difficult, the reward for getting it is an unbelievable increase in power.  Don’t just read the orange text – DML gives +100% Multishot Damage! Again, keep in mind “If your quiver doesn’t have max disc please try getting it”.

Cindercoat: I’m listing this item first as it’s the best thing you can pick up off Blood Shards. HOWEVER it’s VERY DIFFICULT TO GET THIS FROM A DH. If you can ask a friend to powerlevel a L31 Monk to spend Blood Shards on, do that. Why? CLOAKS – a DH specific chest item – are part of Kadala’s drop rate for us, which makes this really frustrating.

Bracers for Wraps of Clarity = Toughness! are an amazing thing to roll for since you can also get the super important Nemesis.

Belts: Witching Hour, but you can get a whole lot of filler belts, too. Hunter’s WrathGoldwrap, String of Ears

Focus / Restraint: Are pretty steep at 50 bucks each – but there’s quite a few fillers you can get here as well. CoEZodiacStone of Jordan

Other fillers? Magefist comes to mind, Visage of GunesLeoric’s Crown

Using Death’s Breath – Rare to legendary:

Okay it’s very difficult to tell you which one to go for first, but it’s between these two:

Upgrading 2H Bows: for Yang’s Recurve is legit. How legit, you say? 50% faster means 50% more Hatred spent, which sucks ass. But wait, if you used your eyeballs and read the blue text is has a REDUCED RESOURCE COST OF UP to 50%! THAT IS GODLIKE.

Upgrading 1H Crossbow: for Dawn is also a vast jump of power. It’s also “safe” as it’s an item for the cube. You can also pick up Calamity here which is a great temporary filler.

Upgrading Quiver: If your Dead Man’s Legacy really isn’t comin’ out from shards, and you have both of the weapons – it’s time to upgrade quivers!

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!

Obsidian Ring of the Zodiac: Infinite Resource with Preparation-PunishmentVengeance… a great “filler” ring that can allow you to “cheat” past proper gear rolls on CDR.

Reaper’s Wraps: Not so relevant on DH but can free up a passive slot (Blood Vengeance). Kill Malthael for the plans – and craft it! A legit early boost with no RNG reliance.

Accessory SetsFocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Demon Hunter Guides:

Check out our D3 Guide Directory for more.

Fresh 70 Demon Hunter: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

Well, good luck with your Fresh 70 Demon Hunter …….

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  1. Meticulous Bolts is no longer in game, it has been replaced by Augustine’s Panacea. Other than that great site and great guides, I am feeling a sudden urge to remake sevral of my toons when ever I see the guides here.

  2. Hi, I’m getting piece 3 and 4 from “The Shadow Mantle” set. I’m using 1H sword in weapon slot 1 and slot 2 (off-hand), I can’t use anything (because all 1H). Since we need Karlei’s Point and Dawn later on. We should able to use dagger or sword/crossbow (both 1H) together. Why I can’t do it now. Did I overlook something ?

  3. Holy wow. I stalled at Expert level because I didn’t understand the 2 set bonus. I went from weakling to god in a few steps by reading this. I owe you one.

  4. I was lucky to find “Thunderfury…” leg sword early in season, so when I extracted its Kanai power, it became a nice step to making Impale more anti-group oriented than before 🙂 that lightning damage


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