Take me DH Free set!!!!!!!

Just got to Fresh 70 Demon Hunter? Good job! But the farming begins now! Your goal is to get your FREE SET ASAP. In this guide, you’ll learn the best setup for every step of progression (2/4/6 set, and beyond!).

In S6, the Demon Hunter free set is Embodiment of the Marauder.

NO Free Set? Go to PAGE 2!

Fresh 70 Demon Hunter: Free set available! | No free set!
Build | PlaystyleSetting up | Gaining Power! | Bridging to the End-game

Click below to reveal the builds you need for each step: (Given how powerful Marauder is and how similar the build is to basic Fresh 70, there won’t be much changes in between…)

Basic Fresh 70
Marauder: 2 Piece T2
Marauder: 4 Piece GR20

Since it wont fit in the boxes above, putting the video of GR20 here:

Fresh 70 Demon Hunter: Free Set

Marauder 6 Fresh 70 Demon Hunter
Skill Rune
Evasive Fire Focus
Multishot (Chakram) Arsenal (Razor Disk)
Sentry Spitfire Turret (Any)
Companion ALL in effect
Vault Tumble
Preparation Punishment
Passives
Thrill of the Hunt (Open) Blood Veneance
Custom Engineering Ballistics (If Multishot)

Multishot-Arsenal is my chosen skill for early M6 – my guidelines will refer to that.

Playing the Build & Adjustments

There’s no lack of power in this build. Seriously. Sentries make you stronger. Sentries copy your skills. You have every Companion up. If you’re AFK, you can kill stuff.

But Marauder does come with some problems. Mainly “Muh Sentries aren’t shooting the same guys I am!“. Know this – Never let your 3 Sentries be on cooldown. So the moment your third Sentry is available – use it. Why?

Sentries increase YOUR damage. Your speed of killing things means you’ll inevitably ditch your Sentries. But that’s OK as long as YOU are buffed. If you try too hard to gain value from Sentries shooting enemies – you’ll end up losing value.

Here’s a priority:

  • Always have 3 (or max) Sentries out to buff YOU. No excuses.
  • Add Sentries in the mix when fighting huge packs or elites.
  • Spacing out Sentry casts means you’ll never have to dump Hatred all at once. Spaced casts mean a more fluid playstyle. Casting 3 at once means you’ll have to cast 3 at once some time down the line…

There it is. That’s how you play M6 right there. Of course there’s such cheeses as placing sentries across ravines, on ledges and other skullduggery that you’ll learn along the way.

WHAT SPENDER? Multishot-Arsenal and Chakram-Razor Disk are the best as a fresh DH. You’re free to experiment, but those two are my personal preferences.

Wait for the missiles to hit! This right here will save you tons of Hatred. Leaving low-hp stragglers to your follower, Sentry and Companions is more efficient that shooting them, too.

Sentry-Polar Station is the late-game choice due to CC. This comes with another mini skill-set in Sentry placement to protect yourself and CC mobs most efficiently. (Chokepoints, cast on self as a “slow shield” etc).

Companion has many effects when you press it. Wolf and Bat are the main effects you’re after. Luckily, pressing it when you’re about to kill elites is some pretty good value. Last I heard, Hatred+ and DMG+ for one button is value.

As you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.

Offense & ResourceDefense & HealingSpeed & Mobility
 More offense or Hatred needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

This one is hard to write… the build is fully stacked offensively barring 2 indirect choices.

Thrill of the Hunt – is not inherently offensive (except when you get Trapped, it’s a brainless way to trigger it). So you can use another passive like Ambush.

Blood Vengeance – again is not directly helping you to kill – but Hatred management is the bane of M6 especially this early on, I’d hesitate to change this.

TLDR: Base build only has 2 non-offensive things: Thrill of the Hunt & Blood Vengeance. Replace with Ambush, Steady Aim, Cull the Weak, etc…

 More defense needed?

Defense is usually categorized in either Toughness or Self-healing capability.

Leech is a godlike passive in any point of the game to get sick healing. This passive is not a joke – if healing is your problem this right there is the SOLUTION.

Thrill of the Hunt is already recommended in this build, it’s used in the late-game to trigger Trapped (it’s “offensive” in that regard). Its bonus use? The permanent Slow is a large indirect boost to survivability.

Sentry-Polar Station is the same in that regard. Only use this when you get some serious power, as Spitfire Turret is not chumpy early on.

Smoke Screen – has its ups and downs vs Vault. This is an OK choice for GRs.

M6’s build is quite tight. But honestly, Leech will help you out more than any other passive, defensively bar Awareness in high GR’s.

 More mobility needed?

This early on, Mobility and Speed shouldn’t be the focus of your build. It’s a luxury for a Fresh 70 Demon Hunter. Anyways…

Vault-Tumble is already recommended in the build. More Tumbles – more distance traveled. This popular rune is a mainstay for both movement and defense.

Tactical Advantage ties in greatly with Vault. It’s the single most speedy change for the low cost of one passive.

Any other changes for speed at this point is too greedy, and I cant recommend it.
(See: Speedfarming General, Demon Hunter Speedfarming)

Given how tight the build is, and how the current setup looks – most of the build changes you’ll be doing will be tied in  to legendaries you pick up. M6 is extremely strong on its own and you won’t be in the pile that struggles after getting their free set.

Setting up!

Re-roll yellows. Yes, you heard me. A lot of guys don’t do this and it baffles me. Having decent yellows will easily bump you up one or two torments, no joke. Have at the very least DEX + VIT on all of ’em!

Skill% can be found on boots and helm. Since we usually want Crit on helm, try getting it on boots! It’s a large gain for a single re-roll.

Element% FIRE is used in this build. Make temporary yellow amulet+bracer with Fire%. However, late-game likely won’t be using fire so don’t “ruin” good legendaries just to get fire% on both amulet and bracer. up to 30+% gains for two re-rolls.

Sentry%? Is less likely to be useful in neph or speeds, but it’s a welcome boost. Found on Shoulders and Chest.

Resource Cost Reduction (RCR): IS AMAZING with early M6. Making good yellow: Rings, Quiver, Mainhand can get you quite a chunk of RCR.

Just make good yellows in general: Avoiding trash stats like Armor, Life per Second and such. Just generally keeping an eye out for better yellows and FIXING them make a massive difference in the early game. The cost is so tiny, so do it!

Hire Templar if you haven’t. His lower left-most skill gives you some Hatred gains.

Gaining Power!

From here on you’ll want to get stronger through a variety of means. Gathering resources thru Nephs, Bounties and GR’s.

Unlocking Kanai’s Cube

If you haven’t done so – do it now. Three extra legendary powers are no joke and it’s a very low impact way to increase your efficiency.

Legendary Gems

Get them NOW! They are an amazing boost of power without relying on RNG.

Early game summary: Zei’s, Powerful, Trapped

Zei’s Stone of Vengeance is “set it and forget it”. It has no pre-req aside from distance, and even stuns guys. Amazing for any ranged character.

Bane of the Powerful is another great gem that you don’t even need to level up a lot. (Keep it at minimum half of your other gems). The low investment and massive power make this a great early gem. It also provides defense vs. annoying elites!

Bane of the Trapped is powerful, but requires some build changes to trigger it. Either you use Thrill of the Hunt for brainless activation, or use Sentry-Polar Station as that’s the popular late-game choice.

The above three will be your main gems for a while. There are some others worth leveling up, too:

Bane of the Stricken is a late game DPS gem. You’ll never be sad to have a high level Stricken. This shaves a ton of time off Rift Guardians and elites.

Wreath of Lightning is one of those speedfarmy gems everyone is happy to own. Since marauders comes with a DMG%+ this gem can even do actual damage. Ultimately it is used in speedy applications and owning a 25 Wreath should be in everyone’s repertoire.

Boon of the Hoarder is another great gem to invest into for speedfarming. Of course used in tandem with Goldwrap and Avarice Band.

(See: D3 Speedfarming General, Demon Hunter Speedfarming)

Items to look for

Blood ShardsDeath's BreathClassics
Using Blood Shards:

Since you already have your 6 set you just need to patch up the odds and ends…

Quivers: A bunch of quivers, ALONE, will rocket your DPS! Quivers are also OK to use Death’s Breaths on, but let’s talk about it here in Blood Shards. Speaking of quivers, one stands above all else for the Marauder set: Bombardier’s Rucksack.

Belt: Lots of value to be had in belts. Either you get Zoey’s Secret or Goldwrap. No matter which belt you get – you win. Kiss your toughness problems goodbye!

ChestCloak of the Garwulf is amazing, but mostly it’s a supporting item to Zoey’s SecretCindercoat is a great filler as long as you use a fire rune.

Bracer: Wraps of Clarity is a great item for any DH build. You also get some other basic value items here like Nemesis Bracers.

Head: Visage of Gunes is the couple of Dawn. Always good to own one!

Using Death’s Breath – Rare to legendary:

TL;DR: Manticore WITH OR WITHOUT the free set, MANTICORE is the single most powerful weapon a DH can find. In ONE slot you get both RESOURCE COST REDUCTION and POWER for one of the most powerful skills (Cluster Arrow). Upgrade 2H Crossbows FIRST!

After you get a Manticore upgrade 1H Crossbows to get Dawn -and with that you’re 99% done with legendary upgrades.

Lots of filler weapons along the way,mainly Yang’s Recurve or Kridershot from Bows.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: Makes your journey one piece shorter. Always good to have. These drop from ACT I bounties. It’s even part of many end-game setups!

Obsidian Ring of the Zodiac: Infinite Resource with Preparation-Punishment, Vengeance… a great “filler” ring that can allow you to “cheat” past proper gear rolls on CDR.

Reaper’s Wraps: Not so relevant on DH but can free up a passive slot (Blood Vengeance). Kill Malthael for the plans – and craft it! A legit early boost with no RNG reliance.

Accessory Sets: FocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100% or +225% is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first. (It’s not a surprise many DH’s will convert to any other set from this one…)***

Learn more about the DH sets! To help you decide what to aim for.

Fresh 70 Demon Hunter: Free set available! | No free set!
Build | PlaystyleSetting up | Gaining Power! | Bridging to the End-game

There’s nothing more a fresh 70 Demon Hunter would like more… than to have Marauder 6 fall into their lap! For more updates check us out on Facebook!

16 COMMENTS

  1. Meticulous Bolts is no longer in game, it has been replaced by Augustine’s Panacea. Other than that great site and great guides, I am feeling a sudden urge to remake sevral of my toons when ever I see the guides here.

  2. Hi, I’m getting piece 3 and 4 from “The Shadow Mantle” set. I’m using 1H sword in weapon slot 1 and slot 2 (off-hand), I can’t use anything (because all 1H). Since we need Karlei’s Point and Dawn later on. We should able to use dagger or sword/crossbow (both 1H) together. Why I can’t do it now. Did I overlook something ?

  3. Holy wow. I stalled at Expert level because I didn’t understand the 2 set bonus. I went from weakling to god in a few steps by reading this. I owe you one.

  4. I was lucky to find “Thunderfury…” leg sword early in season, so when I extracted its Kanai power, it became a nice step to making Impale more anti-group oriented than before 🙂 that lightning damage

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